Hey Philip,

What enimies can fall into pits? You said some, so I'm assuming not all of them 
can. I hope Rhynoes can, that'd be funny.



---------- Original Message ----------
From: Philip Bennefall <phi...@blastbay.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] Q9 change log again
Date: Sun, 17 Oct 2010 21:24:24 +0200

Hi Karl,

Yes, this will certainly be added but I don't know exactly when. It's not a 
feature that I personally find exciting or rewarding in any way, but I know 
that it is a feature that many are asking for and so it'll be added in due 
time, I just cannot say precisely when this will be. When it does happen, 
however, I'll be adding it to all my other games at the same time and not 
just Q9.

Kind regards,

Philip Bennefall
----- Original Message ----- 
From: "Karl Belanger" <karl.belan...@comcast.net>
To: <phi...@blastbay.com>; "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Sunday, October 17, 2010 8:06 PM
Subject: RE: [Audyssey] Q9 change log again


Do you know if or when you will be adding score posting?

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Sunday, October 17, 2010 1:19 PM
To: Gamers Discussion list
Subject: [Audyssey] Q9 change log again

Hi gang,

Thank you for all the great suggestions! I have implemented a few of them.
The change log now looks like this:

Version 1.2:
Added: It is now possible to get the secret weapon from within the actual
game, rather than as a cheat code only.
Added: Some enemies can now fall into pits.
Added: Randomly appearing Mini Demons in the boss battle.
Changed: The club can now attack slightly faster.
Changed: Fortune fields now have a higher chance of giving rather than
taking away strength.
Changed: In the regular playing mode, extra strength as well as extra rocks
and shields are now more common bonus items.
Fixed: Fortune fields will no longer appear in the middle of pits.
Fixed: The bonus level will no longer be triggered when starting a new game,
if the previous game had been canceled during a bonus level.
Fixed: Fortune fields can no longer make bats mysteriously vanish, they now
fail to affect the bats at all as they can fly above them.

I think this is all I'll do for this 1.2 release, but if the majority of you
are in favor of a future paid upgrade then I would seriously consider
revamping and adding a bunch of other things as well.

Kind regards,

Philip Bennefall
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