You working on any new titles apart from q9?

On Oct 17, 2010, at 8:24 PM, Philip Bennefall wrote:

> Hi Karl,
> 
> Yes, this will certainly be added but I don't know exactly when. It's not a 
> feature that I personally find exciting or rewarding in any way, but I know 
> that it is a feature that many are asking for and so it'll be added in due 
> time, I just cannot say precisely when this will be. When it does happen, 
> however, I'll be adding it to all my other games at the same time and not 
> just Q9.
> 
> Kind regards,
> 
> Philip Bennefall
> ----- Original Message ----- From: "Karl Belanger" <karl.belan...@comcast.net>
> To: <phi...@blastbay.com>; "'Gamers Discussion list'" <gamers@audyssey.org>
> Sent: Sunday, October 17, 2010 8:06 PM
> Subject: RE: [Audyssey] Q9 change log again
> 
> 
> Do you know if or when you will be adding score posting?
> 
> -----Original Message-----
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Philip Bennefall
> Sent: Sunday, October 17, 2010 1:19 PM
> To: Gamers Discussion list
> Subject: [Audyssey] Q9 change log again
> 
> Hi gang,
> 
> Thank you for all the great suggestions! I have implemented a few of them.
> The change log now looks like this:
> 
> Version 1.2:
> Added: It is now possible to get the secret weapon from within the actual
> game, rather than as a cheat code only.
> Added: Some enemies can now fall into pits.
> Added: Randomly appearing Mini Demons in the boss battle.
> Changed: The club can now attack slightly faster.
> Changed: Fortune fields now have a higher chance of giving rather than
> taking away strength.
> Changed: In the regular playing mode, extra strength as well as extra rocks
> and shields are now more common bonus items.
> Fixed: Fortune fields will no longer appear in the middle of pits.
> Fixed: The bonus level will no longer be triggered when starting a new game,
> if the previous game had been canceled during a bonus level.
> Fixed: Fortune fields can no longer make bats mysteriously vanish, they now
> fail to affect the bats at all as they can fly above them.
> 
> I think this is all I'll do for this 1.2 release, but if the majority of you
> are in favor of a future paid upgrade then I would seriously consider
> revamping and adding a bunch of other things as well.
> 
> Kind regards,
> 
> Philip Bennefall
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