Hi,
I actually have a copy of that one that runs under the Legacy notetakers
from Blazie, though it seems to be impossible to shoot anything...either
that, or I'm reaaallly slow.

Best Regards,
Hayden


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Sunday, October 17, 2010 3:47 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] for all developers, possible games to consider for
the future?

I must confess, I've never played it, but with all the talk about the game, 
i might see if I can dig out the doss version and see if I can get it to 
cooperate with xp the way games like fallthru do.

beware the Grue!

Dark.
----- Original Message ----- 
From: "Liam Erven" <liamer...@gmail.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Sunday, October 17, 2010 8:11 PM
Subject: Re: [Audyssey] for all developers,possible games to consider for 
the future?


> Oregon trail would be a ton ton ton of fun.
>
>
> -----Original Message-----
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Chastity MORSE
> Sent: Sunday, October 17, 2010 2:10 PM
> To: Gamers Discussion list
> Subject: [Audyssey] for all developers,possible games to consider for the
> future?
>
> Hey, I've a few suggestions for those that are good at developing games,
> which I'm not as I'm still working on learning the gaming code.
> I am wondering if anyone has thought of trying some sort of versions of 
> the
> following in an audio format?
>
> Mario Brothers game, the original since its probably the easiest you could
> still jump over the bad creatures and instead of stomping on them to kill
> them, shoot them, gain different weapons through different levels and
> accumulate points to gain extra lives. Collect coins/gold for points, jump
> lava pits, climb ladders, I don't know something like that
>
> checkers
> basic checkers on standard square board where each person tries to get to
> the other side of the board to get kinged and then they try to take out 
> the
> opponents pieces to win
>
> my yong/majong
> I don't know how this is really spellt, but it's a tile game with numbers
> and symbols in colors that have to be matched or something, not to sure of
> the concept quite yet
>
> The last two might be good projects for kitchensink or spoonbill software
> games?
>
> trivial pursuit
> go around the board answering questions, but if you land on a pie wedge
> question you have to guess that right to get your pie wedge color and game
> continues until you fill your entire pie, can't remember 5 or 6 slices.
> Questions are random, but divided into categories like science, health,
> history and so on. Roll of dice determines how far your piece moves over 
> the
> board. Could use the monopoly dice concept along with triva questions with
> multiple choice answers.
>
> Otholo
> similar to checkers in basic concept in a square board divided into 
> squares.
> Each player has 32 pieces one person white, one black. Haven't played in a
> while, but I think object is to get all your pieces across to other side 
> of
> board and turned over.
>
> backgammon
> another board game with round pieces to move across, but can't remember
> concept of this one, I think no dice though, so like checkers in that way.
>
> oregon trail
> remember the ole classroom game most of us probably played as kids, well
> that's the one. This probably could be done with a mix of text, sounds and
> action. Text for picking your equiptment and reading the panels of what
> happens along the trail. Sound for the nature, indians, guns shooting,
> horses and whatever else could make sound. Action by shooting the deer,
> turkeys and fishing.
>
> there was another one, but can't think of it right now.
> Anyway, thought I'd just mention these in case anyone's interested.
> ---
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