I must admit I appreciate audio games with graphics, sinse I can play them
much as I do most everything else in my life, with a combination of things.
thus far though, while some games such as the gma engine, time of conflict
and sound rts have minimal, reference type graphics, these are not even up
to nes standard, ---- though as these are intended as audio games anyway and
the graphics are merely an extra add on I don't particularly mind, nor do i
expect full and complete graphics.
the only audio games I know with total graphics support are those from code
factory, which use cartoony type graphics and highlighted menues, and of
course Terraformers, which imho does the best job of audio graphical fusion
(there's a mention of my remarks on this on their web page).
but graphics programmming is it's own artform, requires as much, if not more
work than audio sound design, and probably increases developement time and
trouble of any game by a factor of ten!
I'm not saying that it's impossible for an audio game to have useable
graphics, obviously terraformers proved the point, only that it would take a
huge amount of extra work.
Pluss of course, I actually think some audio games get a lot out of being
just audio, such as the atmospherics in shades of doom, or the exploration
aspect of packman. I actually find audio packman far more fun to play than
graphical packman, sinse rather than seeing the hole maze and running around
it, you only get to know the part of the maze immediately around you, and
must use memory and logic as well as quick reflexes.
Beware the Grue!
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
All messages are archived and can be searched and read at
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.