well, the primary reason I didn't include the vanishing platforms in
MOTA is because I didn't feel they would fit into the game's
background story. Plus I invisioned MOTA has an accessible version of
Tomb Raider without the trademarks and copyrights attached. However,
it shares the same basic concept behind Tomb Raider.
That said, I haven't given up he idea of using vanishing platforms in
my games. I've been thinking for quite some time of doing a retro
remake of Megaman with its own storyline and main character. The
Megaman style platformer is perfect for things like vanishing
platforms because there were traps like that in the Megaman games. The
one I remember most from my NES playing days is the floating blocks
that would vanish and reappear. It took me several runs through
Megaman I to figure out that particular puzzle.
It is too bad, but very few accessible games actually includes traps
and puzzles quite that complex. Still I too would like to see more of
these mainstream concepts get braught over to an accessible format.
On 10/16/10, Karl Belanger <karl.belan...@comcast.net> wrote:
> Speaking of vanishing platforms, they are one thing I have always wished
> there was a way to add into MOTA. For realism, maybe you could have them be
> rock slabs that slide back into the wall at certain times. Also, the items
> always spawn at the same spot in a room. In other words, the items may
> appear anywhere in the room, but both of them always appear together.
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