Hi Karl, well, the primary reason I didn't include the vanishing platforms in MOTA is because I didn't feel they would fit into the game's background story. Plus I invisioned MOTA has an accessible version of Tomb Raider without the trademarks and copyrights attached. However, it shares the same basic concept behind Tomb Raider. That said, I haven't given up he idea of using vanishing platforms in my games. I've been thinking for quite some time of doing a retro remake of Megaman with its own storyline and main character. The Megaman style platformer is perfect for things like vanishing platforms because there were traps like that in the Megaman games. The one I remember most from my NES playing days is the floating blocks that would vanish and reappear. It took me several runs through Megaman I to figure out that particular puzzle. It is too bad, but very few accessible games actually includes traps and puzzles quite that complex. Still I too would like to see more of these mainstream concepts get braught over to an accessible format.
Smile. On 10/16/10, Karl Belanger <[email protected]> wrote: > Speaking of vanishing platforms, they are one thing I have always wished > there was a way to add into MOTA. For realism, maybe you could have them be > rock slabs that slide back into the wall at certain times. Also, the items > always spawn at the same spot in a room. In other words, the items may > appear anywhere in the room, but both of them always appear together. > Karl --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
