Well, a lot of games back then, ghouls n ghosts, Mega man, Mario etc, were
very much designed on theprinciple that they should be extremely hard but
not impossible, in fact Kaegee inafune the designer of Mega man said himself
he wanted a game that he wanted specifically to create a game which was hard
to get through, but which always had the possibility of being completeable,
so that everytime the player tried to get through they would get a litle
further, and thus when they finally completed the game they had a real sense
of doing something hugely difficult.
I think it's Nintendo's ability to strike this balance back in the early
days, ie, hard but not too hard that really put games, ---- and them on the
it'd be great to see this sort of thing in audio games actually, though I
know difficulty has often been a tricky subject.
Beware the Grue!
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