Hi,

though I think this is a bug and will be fixed in a later release, so this 
might not always be available.

Kevin

----- Original Message -----
From: "Charles Rivard" <woofer...@sbcglobal.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Date: Sat, 23 Oct 2010 12:44:53 -0500
Subject: Re: [Audyssey] MOTA suggestion

> I pointed out the use of the r key merely to verify that you can tell, by 
> closely listening, that you have entered another room through an open 
> doorway.  In some rooms, this can be verified by, let's say, the sound of 
> fire pits, a swinging rope, a statue, or other sounds.  If you are 
walking, 
> and you take a step but hear nothing, then take another step and hear the 
> step, you have entered another room.  To verify this, press r, back up 2 
> steps and press r, and you will find that you are in the previous room.
> 
> ---
> Shepherds are the best beasts!
> ----- Original Message ----- 
> From: "Ryan Strunk" <ryan.str...@gmail.com>
> To: "'Gamers Discussion list'" <gamers@audyssey.org>
> Sent: Saturday, October 23, 2010 12:33 PM
> Subject: Re: [Audyssey] MOTA suggestion
> 
> 
> >I think the point is that he, and I for that matter, don't want to use 
the 
> >R
> > key. I don't want my emersion interrupted by a lot of spoken text.
> >
> > -----Original Message-----
> > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On
> > Behalf Of Charles Rivard
> > Sent: Saturday, October 23, 2010 9:38 AM
> > To: weis...@googlemail.com; Gamers Discussion list
> > Subject: Re: [Audyssey] MOTA suggestion
> >
> > If you listen closely, you can tell when you enter another room.  If 
you 
> > use
> >
> > the r key as you walk, you will notice that a step is missing.  That is 
> > the
> > point at which you move from one room into another through an open 
> > doorway.
> >
> > ---
> > Shepherds are the best beasts!
> > ----- Original Message ----- 
> > From: "Kevin Weispfennig" <weis...@googlemail.com>
> > To: "Gamers Discussion list" <gamers@audyssey.org>
> > Sent: Saturday, October 23, 2010 9:28 AM
> > Subject: Re: [Audyssey] MOTA suggestion
> >
> >
> >> Hi,
> >>
> >> I would say that feature adds a bit more to the realism of the game. I
> >> would find it interesting to have it.
> >> Also it helps not getting lost sometimes. If you for example don't 
have a
> >> torch and walk through one room and into the next, it is hard to tell
> >> when the old room ends and the new room begins. Just close the door, 
and
> >> you already know where you are.
> >>
> >> Kevin
> >> ----- Original Message -----
> >> From: "Charles Rivard" <woofer...@sbcglobal.net>
> >> To: "Sky Taylor" <s...@shaw.ca>, "Gamers Discussion list"
> >> <gamers@audyssey.org>
> >> Date: Sat, 23 Oct 2010 08:58:59 -0500
> >> Subject: Re: [Audyssey] MOTA suggestion
> >>
> >>> Why would you want that feature?  Just leave it open and move on.
> >>>
> >>> ---
> >>> Shepherds are the best beasts!
> >>> ----- Original Message ----- 
> >>> From: "Sky Taylor" <s...@shaw.ca>
> >>> To: "Gamers Discussion list" <gamers@audyssey.org>
> >>> Sent: Friday, October 22, 2010 10:47 PM
> >>> Subject: [Audyssey] MOTA suggestion
> >>>
> >>>
> >>> > Hello Thoas, I have been playing you're beta of Mota and I 
absolutely
> >> love
> >>> > it. the pan works as expected. oddly enough, in the previus beta 
that 
> >>> > I
> >>> > played, no blue screen happened on when I exited the game. I do 
have a
> >>> > suggestion for the next BETA which I believe is beta16. Could you 
add
> >> in
> >>> > the ability to close doors? what I mean is, when you've exited a 
room,
> >>> > could you have the ability to press the enter key on a statue or a 
> >>> > door
> >> to
> >>> > move it back into place?
> >>> >
> >>> > ---
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