Hi Muhammed,
Yeah, that's the blue screen of death bug alright. It is driving me
crazy because I don't have the foggiest idea what is causing the game
to crash and restart the system. I'm about ready to try SDL or
something else and see if that will make the game and engine more
stable.

On 10/23/10, Muhammed Deniz <muhamme...@googlemail.com> wrote:
> Hi Thomas,
> I thought this might help you. First of all, when it exits the game, the
> game goes like dddddddddddd like a tripple fast automatic machinegun. Well,
> I press the space or enter or some key, and it just restarts. That is what
> happens with mine, but other than that, I think you've really dun an
> excellent job. I feel this game is quite  challenging, and I have forgotten
> to light my torch the first time.
> My audio games for the blind group.
> Discussions off topic are welcome in the holidays. Talking about games is
> welcome, talking about computer problems is welcome when their are know
> holidays but that's only in easter holidays or know holidays. If you want to
> joyn, just send a blank email to.
> audiogamesfortheblind+subscr...@googlegroups.com
> With the subject subscribe in the subject line.
> Contact infermation.
> email:
> muhamme...@googlemail.com
> msn:
> muhammed123...@hotmail.co.uk
> Skype:
> muhammed.deniz
> Klango username.
> muhammed
> ----- Original Message -----
> From: "Thomas Ward" <thomasward1...@gmail.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Saturday, October 23, 2010 9:23 PM
> Subject: Re: [Audyssey] MOTA suggestion
>
>
>> Hi,
>> Very true. Although, at the moment I'm more concerned about the stupid
>> blue screen errors which I can't seam to fix. On Linux beta 15 runs
>> great. No errors, crashes, lock ups, whatever. On Windows several
>> people say it locks up and blue screens on exit. There doesn't seam to
>> be a logical cause or solution to it.
>> On thursday I released an update to the private testers that made the
>> blue screen go away, but we got a segmentation fault instead. I fixed
>> the segmentation fault this morning, and the blue screen returned. It
>> is the most unbelievable and unexplainable bug I've ever seen in my
>> life.
>> I don't know if the bug is related to SFML or there is some other
>> weird bug in the engine. If it is SFML I could switch over to SDL and
>> use that instead. However, SDL isn't quite as good as SFML.  Sigh...
>>
>> On 10/23/10, Bryan Peterson <bpeterson2...@cableone.net> wrote:
>>> That would be my thought as well, especially since overall you've had
>>> this
>>> on your back for more than four years now.
>>> We are the Knights who saaaaay...Ni!
>>
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>
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