I don't think it's a bug.
We are the Knights who saaaaay...Ni!
----- Original Message ----- From: "Kevin Weispfennig" <weis...@googlemail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, October 23, 2010 12:29 PM
Subject: Re: [Audyssey] MOTA suggestion


Hi,

though I think this is a bug and will be fixed in a later release, so this
might not always be available.

Kevin

----- Original Message -----
From: "Charles Rivard" <woofer...@sbcglobal.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Date: Sat, 23 Oct 2010 12:44:53 -0500
Subject: Re: [Audyssey] MOTA suggestion

I pointed out the use of the r key merely to verify that you can tell, by
closely listening, that you have entered another room through an open
doorway.  In some rooms, this can be verified by, let's say, the sound of
fire pits, a swinging rope, a statue, or other sounds.  If you are
walking,
and you take a step but hear nothing, then take another step and hear the
step, you have entered another room.  To verify this, press r, back up 2
steps and press r, and you will find that you are in the previous room.

---
Shepherds are the best beasts!
----- Original Message ----- From: "Ryan Strunk" <ryan.str...@gmail.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Saturday, October 23, 2010 12:33 PM
Subject: Re: [Audyssey] MOTA suggestion


>I think the point is that he, and I for that matter, don't want to use
the
>R
> key. I don't want my emersion interrupted by a lot of spoken text.
>
> -----Original Message-----
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On
> Behalf Of Charles Rivard
> Sent: Saturday, October 23, 2010 9:38 AM
> To: weis...@googlemail.com; Gamers Discussion list
> Subject: Re: [Audyssey] MOTA suggestion
>
> If you listen closely, you can tell when you enter another room.  If
you
> use
>
> the r key as you walk, you will notice that a step is missing.  That is
> the
> point at which you move from one room into another through an open
> doorway.
>
> ---
> Shepherds are the best beasts!
> ----- Original Message ----- > From: "Kevin Weispfennig" <weis...@googlemail.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Saturday, October 23, 2010 9:28 AM
> Subject: Re: [Audyssey] MOTA suggestion
>
>
>> Hi,
>>
>> I would say that feature adds a bit more to the realism of the game. I
>> would find it interesting to have it.
>> Also it helps not getting lost sometimes. If you for example don't
have a
>> torch and walk through one room and into the next, it is hard to tell
>> when the old room ends and the new room begins. Just close the door,
and
>> you already know where you are.
>>
>> Kevin
>> ----- Original Message -----
>> From: "Charles Rivard" <woofer...@sbcglobal.net>
>> To: "Sky Taylor" <s...@shaw.ca>, "Gamers Discussion list"
>> <gamers@audyssey.org>
>> Date: Sat, 23 Oct 2010 08:58:59 -0500
>> Subject: Re: [Audyssey] MOTA suggestion
>>
>>> Why would you want that feature?  Just leave it open and move on.
>>>
>>> ---
>>> Shepherds are the best beasts!
>>> ----- Original Message ----- >>> From: "Sky Taylor" <s...@shaw.ca>
>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>> Sent: Friday, October 22, 2010 10:47 PM
>>> Subject: [Audyssey] MOTA suggestion
>>>
>>>
>>> > Hello Thoas, I have been playing you're beta of Mota and I
absolutely
>> love
>>> > it. the pan works as expected. oddly enough, in the previus beta
that
>>> > I
>>> > played, no blue screen happened on when I exited the game. I do
have a
>>> > suggestion for the next BETA which I believe is beta16. Could you
add
>> in
>>> > the ability to close doors? what I mean is, when you've exited a
room,
>>> > could you have the ability to press the enter key on a statue or a
>>> > door
>> to
>>> > move it back into place?
>>> >
>>> > ---
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