Hi Tom, <Grin> Wonder how that happened? Best Regards, Hayden
-----Original Message----- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy Sent: Wednesday, November 03, 2010 10:38 PM To: Gamers Discussion list Subject: Re: [Audyssey] game difficulties was Re: best side scroller? - Re:Q9 version 1.2. Lol wouldn't be the first time someone confuses my name with a totally random one hahaha. think I was Tom at some point. ----- Original Message ----- From: "Clement Chou" <chou.clem...@gmail.com> To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Wednesday, November 03, 2010 11:29 PM Subject: Re: [Audyssey] game difficulties was Re: best side scroller? - Re:Q9 version 1.2. > Sorry to get on the case... just one comment then I'll drop it. How do you > get our names confused if they don't even look the same? lol. > > At 07:17 PM 03/11/2010, you wrote: >>Hi, >>Yep. Lots of email to go through in one evening. >> >>Best Regards, >>Hayden >> >> >>-----Original Message----- >>From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On >>Behalf Of Hayden Presley >>Sent: Wednesday, November 03, 2010 9:51 PM >>To: 'Gamers Discussion list' >>Subject: Re: [Audyssey] game difficulties was Re: best side scroller? - >>Re:Q9 version 1.2. >> >>Hi Clement, >>Good points, all of them. I see your point. >> >>Best Regards, >>Hayden >> >> >>-----Original Message----- >>From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On >>Behalf Of Yohandy >>Sent: Wednesday, November 03, 2010 9:44 PM >>To: Gamers Discussion list >>Subject: Re: [Audyssey] game difficulties was Re: best side scroller? - >>Re:Q9 version 1.2. >> >>I certainly understand where you're coming from, but if the game's too >>difficult, it gets to a point where your fastest reflexes won't help you >>out >> >>for long. Since Q9 is Philip's most recent game, let's use it as an >>example.You set game to insane and start walking around. at some point >>during the game a rhino, and about 5 other animals come galloping at you >>at >>full speed. what do we do in that situation? we can't kill them all >>without >>taking massive damage in the process, and since there's no way of dodging >>we >> >>can't attack them on mass, and hope to survive anyhow. so they all attack >>at >> >>once and we die within 10 seconds. In this situation you could say well >>jump >> >>away from them. We could do that, but what if there's a pit behind us? >>Also >>remember Q9 enemies follow you indefinitely once they see you so are we >>just >> >>gonna run all the way back to the beginning of the level, at which point >>we'll be trapped regardless? . if we jump forward and over them somehow, >>only thing that'll happen is we'll have another pile of enemies from that >>side added to our current predicament all ganging up on us. I don't find a >>difficulty like that fun or challenging, I find it extremely frustrating. >>Console games have a balance between the easiest and hardest difficulties >>that stays constant, and also within the realm of possibility to complete. >>even games that are extremely difficult and almost impossible to beat have >>a >> >>multiplayer option, or a way to get health items, or some such feature >>that'll spread, or lessen the burden of completing the game and that won't >>lead to frustration for the player for the next 3 years. I think if >>developers are going to put an extremely hard difficulty, they need to >>test >>it out or at least have a team that's good enough at the particular title >>to >> >>test it for them, and complete the game first to make 100% certain it's >>doable. Don't just put it out there without the slightest clue whether >>someone will ever be able to complete it. If I had the programming skills, >>I >> >>could make a game that has a difficulty setting with 350 creatures moving >>at >> >>55mph and all attacking simultaneously in 3d space, but I know no one will >>ever complete such a game. and if no one can beat it and brag about it, >>then >> >>what would be the point? the clue's in the name guys. It's called game >>difficulty setting, not game impossibility setting. or unbeatable game >>setting. >> >> >> >> >>----- Original Message ----- >>From: "Hayden Presley" <hdpres...@hotmail.com> >>To: "'Gamers Discussion list'" <gamers@audyssey.org> >>Sent: Wednesday, November 03, 2010 10:12 PM >>Subject: Re: [Audyssey] game difficulties was Re: best side scroller? - >>Re:Q9 version 1.2. >> >> >> > Hi, >> > That's a two-sided coin. On one hand I can see how you can be a bit >> > exasperated with that (like I said, I do think Tarzan Junior is just a >> > bit >> > too hard). But on the other hand, it becomes a matter of challenge, of >> > saying, "Ok,I made it to the Cave World Level 3, how far will I make it >> > today?" See where I'm going? But as I said, I do agree with you as >> > well. >> > >> > Best Regards, >> > Hayden >> > >> > >> > -----Original Message----- >> > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] >> > On >> > Behalf Of Yohandy >> > Sent: Wednesday, November 03, 2010 9:06 PM >> > To: Gamers Discussion list >> > Subject: [Audyssey] game difficulties was Re: best side scroller? - Re: >> > Q9 >> > version 1.2. >> > >> > Dark, Here's the problem though. Has anyone actually completed any of >> > Philip's games on insane, beta team included? If yes then I >> > congratulate >> > you >> > >> > for a job well done, but if not, we have a problem. especially since >> > some >> > of >> > >> > his games have been out for a really long time. If people can't beat >> > games >> > that have been out for years, This suggests to me that the game is >> > almost >> > unbeatable. In that case, what would be the point of a difficulty so >> > hard >> > that no one can beat? how about his recent games? can any of you claim >> > you've beaten Q9 on insane? >> > >> >> >>--- >>Gamers mailing list __ Gamers@audyssey.org >>If you want to leave the list, send E-mail to >>gamers-unsubscr...@audyssey.org. >>You can make changes or update your subscription via the web, at >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>All messages are archived and can be searched and read at >>http://www.mail-archive.com/gam...@audyssey.org. >>If you have any questions or concerns regarding the management of the >>list, >>please send E-mail to gamers-ow...@audyssey.org. >> >> >>--- >>Gamers mailing list __ Gamers@audyssey.org >>If you want to leave the list, send E-mail to >>gamers-unsubscr...@audyssey.org. >>You can make changes or update your subscription via the web, at >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>All messages are archived and can be searched and read at >>http://www.mail-archive.com/gam...@audyssey.org. >>If you have any questions or concerns regarding the management of the >>list, >>please send E-mail to gamers-ow...@audyssey.org. >> >> >>--- >>Gamers mailing list __ Gamers@audyssey.org >>If you want to leave the list, send E-mail to >>gamers-unsubscr...@audyssey.org. >>You can make changes or update your subscription via the web, at >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>All messages are archived and can be searched and read at >>http://www.mail-archive.com/gam...@audyssey.org. >>If you have any questions or concerns regarding the management of the >>list, >>please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.