That's alright. A lot of VI gamers don't know the difference in game
types, styles, etc do to their total lack of experience with
mainstream games. Lots of people think Shades of Doom is 3d when in
fact it isn't. It has 3d audio, but it technically would be classified
as a 2d FPS because you are still limited to a 2d plain with only
north, south, east, west movement with no ability to travel along a
third axis up/down. That third axis of movement makes all the
difference in the world as it adds, well, another dimmention to the
For example, in MOTA 3D harpies actually hover around in the air above
you, and you have to aim your gun up as well as turn left/right to
shoot them. They aren't just straight ahead of you like a centaur or
skeleton might be. That, of course, is completely different from the
side-scroller game most people know now, because you really have to
aim your gun fairly precisely to hit anything. Not only that but the
traps are different two. Some traps you might be able to skirt by
walking around the edges, while others, you will have to jump over to
get passed them. It is a totally different experience altogether.
On 11/22/10, Lori Duncan <lori_dunca...@hotmail.com> wrote:
> Ah that's what I got confused with, I thought Shades was 3-d, but when I
> look again I see it's got 3-d sound! Ok sorry about that, don't know where
> my brain's gone think I lost it down a fire pit.
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