Neo said that :
*"Accessibility is something that has to be considered right at the beginning of a
game's development in order for it to be fully implemented. And, yes, you're right
sometimes it comes down to money."*
I have to agree with that statement completely. It costs 7-128 Software
about 20% more time and effort to put in the accessibility features we
use in our games. You have to want to do this - not just react to a few
people asking for it - because it costs us more to produce our games
than it would without accessibility features included.
What we need to do is to help game companies realize that it can be
profitable to add accessibility features to their games.
This means to:
1. Prove that the number of possible consumers is enough to make
2. Show that many of the accessibility features improve game-play
for all gamers.
3. Show that *folks will buy their games* if they put in the
accessibility features to make it playable.
So far, we have not been successful in doing this. The IGDA
accessibility SIG has tried to demonstrate this as have other
organizations - but it is going to take a lot of effort (not merely
complaining) to help game companies to realize this. And people have to
buy the games.
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