it actually sounded like philip was eating some potato chips, not like
someone being eaten alive. still pretty hilarious though lol
----- Original Message -----
From: "Ron Kolesar" <kolesar16...@roadrunner.com>
To: "Philip Bennefall" <phi...@blastbay.com>; "Gamers Discussion list"
<gamers@audyssey.org>
Sent: Tuesday, November 30, 2010 8:26 AM
Subject: Re: [Audyssey] The old Pb-games
I for one enjoy playing Tarzan junior.
I paid $20 for my unlock code.
I never could get past the monkey section.
I should say that I was able to finish that section but could never get
past that section that came after the monkey swing.
I thought that especially the lion or was it the tiger section sound
effect were realistic. A friend of mine who played the game for the first
time got the crap scared out of him when he got ate by the tigers. It was
that realistic.
So if you're looking for a beta tester? Ship me a line privately.
Ron
Ron Kolesar
kolesar16...@roadrunner.com
--------------------------------------------------
From: "Philip Bennefall" <phi...@blastbay.com>
Sent: Monday, November 29, 2010 5:20 AM
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: [Audyssey] The old Pb-games
Hi all,
I've been following the recent discussion and thought I would jump in
with a few notes and a question. All of my old games from pb-games.com
such as Tarzan Junior, Dark Destroyer, Showdown and 3d Snake were all
written in JavaScript. This is not a good language for even remotely
serious game development, but it was a wonderful sandbox for a curious 12
year old to take the first staggering steps on the road to programming
and eventually Q9 and BGT. Grin. Anyhow, these games were written with
Internet Explorer 4 in mind and ran very well in that browser, but do not
work nearly as nice in newer versions like 7 and 8. The cause of this I
know not, I just know that it's a fact.
Now to my question. If I were to rewrite and vastly improve these old
titles, would you buy them? I am thinking Tarzan Junior especially. That
game had some good elements in it, underneath all the bad acting that I'm
afraid I was responsible for as well as the now rather sluggish game
play. So in short, if I rewrote this game into a good product, would any
of you want to spend $30 on it?
Kind regards,
Philip Bennefall
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