Might try a playthrough soon... starting today possibly.

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: 03 December 2010 23:00
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] MOTA Beta 16 Released!

Hi Ben,
Nor i. I've been thinking of taking it out, actually. Water works has always
been my most difficult, and I've always loved Lethal Lab.

Best Regards,
Hayden


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ben
Sent: Friday, December 03, 2010 6:28 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] MOTA Beta 16 Released!

I don't mind it even now

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: 10 November 2010 03:18
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] MOTA Beta 16 Released!

Hi Clement,
So did I. Or should I say, do I. Quite a revolutionary project in its time.

Best Regards,
Hayden


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Tuesday, November 09, 2010 9:08 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Beta 16 Released!

Yeah. I think that laser could've been a bit more random when locking 
on to spots... then you would've had to watch where it aimed at. A 
few more traps wouldn't've gone amiss either. But there you have it. 
We got what we got... and I loved the game.

At 06:59 PM 09/11/2010, you wrote:
>Hi,
>Like X1, for example. That's a prime example...loved the suspense and all,
>but far too easy!
>
>Best Regards,
>Hayden
>
>
>-----Original Message-----
>From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>Behalf Of Clement Chou
>Sent: Tuesday, November 09, 2010 8:58 PM
>To: gamers@audyssey.org
>Subject: Re: [Audyssey] MOTA Beta 16 Released!
>
>It'd better be hard. I've had enough of boss fights that weren't very
>challenging. Good fights, well-designed... but too easy.
>
>
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