I'd actually like the ability, maybe since this is semi arcade to jump when the laser fires or whatever wall mounted trap and pull it off the wall swapping it for your gun, then every trap of that kind you got would upgrade the amo or something, or better yet if you jump into a fan while say pressing space and maybe shift you get the fan as a weapon, you could use it to jump over drains and hit your enemies with it.
if we could chuck objects at our enemies.
or if you hit the middle of a fire pit when a ball comes out you could get upgrades to, to your gun or something something like supermario.
At 04:07 p.m. 10/11/2010, you wrote:
Yeah. I think that laser could've been a bit more random when locking on to spots... then you would've had to watch where it aimed at. A few more traps wouldn't've gone amiss either. But there you have it. We got what we got... and I loved the game.


At 06:59 PM 09/11/2010, you wrote:
Hi,
Like X1, for example. That's a prime example...loved the suspense and all,
but far too easy!

Best Regards,
Hayden


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Tuesday, November 09, 2010 8:58 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] MOTA Beta 16 Released!

It'd better be hard. I've had enough of boss fights that weren't very
challenging. Good fights, well-designed... but too easy.


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