Well, it would depend upon how fast your ships are going of course.

Going at many times light speed as the ships of the treck universe do, it doesn't seem unrealistic to make the map the same size as normal, ---- provided you grouped the planets, aka cities into realistic system locations, so for instance having the sol system with Earth, mars etc on top left corner at around coordinates 1, 120, then have the romulans over on the bottom right at 120 120.

Beware the Grue!

Dark.
----- Original Message ----- From: "Darren Harris" <darren_g_har...@btinternet.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Tuesday, December 07, 2010 11:40 AM
Subject: Re: [Audyssey] Something incredible in the pipeline.


That's true. But you'd need a much bigger map I thinkk as well. Planets
galaxies and star systems so think of it on that scale.

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 07 December 2010 11:23
To: Gamers Discussion list
Subject: Re: [Audyssey] Something incredible in the pipeline.


Well, it sounds like unit creation is in already, so having spaceships of
various sorts would be easy enough, as would renaming areas of the map as
galaxies etc.

The only additional thing you'd need is the ability to tinker with the
naming of basic elements, ---- for instance planets instead of cities, and
gas clouds instead of water (ie, areas where only special units could
cross), pluss of course the ability to completely switch to an sfx set
without getting rid of the original (though i assume David may include this
in the new version anyway sinse presumably different units will have
different attack and death sounds).

It will all depend upon how customizable david makes things.

Beware the Grue!

Dark.
----- Original Message ----- From: "Darren Harris" <darren_g_har...@btinternet.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Tuesday, December 07, 2010 11:10 AM
Subject: Re: [Audyssey] Something incredible in the pipeline.


I wonder if david will do a futuristic version so we can go into space
explore and take control of planets etc? the map would have to be far
far  bigger of course but assuming this works the potential is there
now.

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of dark
Sent: 07 December 2010 09:14
To: Gamers Discussion list
Subject: Re: [Audyssey] Something incredible in the pipeline.


this sounds amazing!

I've always felt the ui in time of conflict is probably the best
example
of
a map overview I've ever seen in an accessible game.

I've beaten the computer on a few skill levels, and have just been
waiting in the wings for more units, scenarios and other options to
turn up.

So, this sounds amazing, and I'll deffinately be looking forward to
it's release.

Beware the Grue!

Dark.
----- Original Message -----
From: "Christopher Bartlett" <themusicalbre...@gmail.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Monday, December 06, 2010 11:59 PM
Subject: [Audyssey] Something incredible in the pipeline.


Over on the GMA games list, I asked a question about a delayed
release for the update of Time of Conflict.  We were expecting a
release this fall, with some nifty new unit types and some increased
control over scenario design.



Well kids, David Greenwood is in process of producing a monster
update that looks, from the description like we will be able to
create and play arbitrarily complex combat simulations from any era,
with user-definable unit types.  I'm finally going to be able to
design and play my Gettysburg
battle scenario that I've thought about for years, as well as Midway,
Guadalcanal, and possibly even theater-wide simulations such as Korea.



For this old-school war-gamer, this looks like the Holy Grail, a game
with sufficient complexity and flexibility to match the best of the
board games for sighted people, and even play well in the sighted
strategic simulations market.



David has already made the user interface break-throughs that make
such a sprawling game possible.  Now that he' adding in such user
flexibility, there is literally no limit other than your computer's
power and your imagination to what simulations you can create.



I forgot to mention, there will be multi-player for up to 5 players
for those who want to compete against humans.

In the interests of full disclosure, I have no financial connection
with GMA, and this message was not solicited by anyone, I'm just that
excited.



Finally, he posted a call for folk interested in designing unit sets
to contact him.  I think he'd like to release some pre-created unit
sets for scenario design when the game comes out.  He states that it
won' involve programming, just text editing.  Since he liked my
prototype for GMA Tank Commander mission 5 enough to use elements
from it, I am hoping to join in this team.  I'd like to create some
Napoleonic and/or Civil War era unit sets for him.



Did I mention that I am phenomenally excited about all this?  I think
that if he delivers on what he is saying, it will be a break-through
event in the
audio gaming market.  Other developers may wish to examine some of his
inte3rface choices if they wish to take on such a task.



               Christopher Bartlett *bounce* *bounce* *bounce*





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