I think though if BGT in the future, obviously now, could be in menu and 
list-based formats for those who perhaps don't want to spend an enormous amount 
of time remember brackets, comas, full stops, semicolons etc. not forgetting to 
remember the right wording, I think games could be produced potentially in a 
much faster time frame or am I missing something? :)

On Dec 27, 2010, at 2:20 PM, Bryan Peterson wrote:

> Trust me, don't waste your time with AGM. People did indeed try it and it was 
> all but unusable. There were a lot of bugs that, while workarounds could 
> perhaps have been found for them, those were often tedious and not worth 
> attempting. Not only that but you would have been extremely limited in the 
> kinds of games you could create with the program simply based on the way the 
> interface was designed. You're better off with BGT.
> We are the Knights who saaaaay...Ni!
> ----- Original Message ----- From: "william lomas" 
> <lomaswill...@googlemail.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Monday, December 27, 2010 7:16 AM
> Subject: [Audyssey] audio game maker
> 
> 
>> hi did anyone ever try taht audio game maker?
>> Was it any good?
>> 
>> This BGT stuff is going to be complicated I think whereas the AGM seems easy 
>> for newbies as it seems all wizard-based
>> 
>> 
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