lol be easier if could just tell the game what u want it to do in 
straightforward english sentences lol

On Dec 27, 2010, at 2:51 PM, Hayden Presley wrote:

> Hi Wiliam,
> There is a good reason that it doesn't discuss making menus. That is outside
> the scope of the tutorial; it's just meant to show you the basics of BGT.
> The Dynamic_menu object is most definitely not the basics.
> 
> Best Regards,
> Hayden
> 
> 
> -----Original Message-----
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of william lomas
> Sent: Monday, December 27, 2010 8:48 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] audio game maker
> 
> i think the problem is the language tutorial does not give usage examples at
> least not yet to be fair to it, in game situation like how to make a menu,
> how to make actions happen when press keys, theory but not much useful
> usages i dont think 
> 
> On Dec 27, 2010, at 2:43 PM, Bryan Peterson wrote:
> 
>> That's precisely the point. And that I think is what the folks responsible
> for AGM didn't seem to have quite grasped. If you always try to take the
> easy way you're not going to get very far. I'd much rather cope with the
> mild frustration of trying to learn and remember the scripting language than
> try a menu or list-based utility that would severly limit the kinds of games
> I could make.
>> We are the Knights who saaaaay...Ni!
>> ----- Original Message ----- From: "william lomas"
> <lomaswill...@googlemail.com>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Monday, December 27, 2010 7:36 AM
>> Subject: Re: [Audyssey] audio game maker
>> 
>> 
>> going to read through the tutorial again as people say it is all about
> practice, roam was not built in a day :)
>> 
>> On Dec 27, 2010, at 2:29 PM, Oriol Gómez wrote:
>> 
>>> my friend made a game called kill Dani with it. lol it was fun for a
>>> bit but then it just became boring
>>> 
>>> On 12/27/10, Alfredo C <birdlover2...@hotmail.com> wrote:
>>>> I wonder, if a scripting language can be made that has a purer code that
> can
>>>> be easy tor remember? I know a few, like hop and I think python has some
>>>> pure punctuation. like you do nto need braces and semiclons to indicate
>>>> different things.
>>>> 
>>>> -----Original Message-----
>>>> From: william lomas
>>>> Sent: Monday, December 27, 2010 6:26 AM
>>>> To: Gamers Discussion list
>>>> Subject: Re: [Audyssey] audio game maker
>>>> 
>>>> I think though if BGT in the future, obviously now, could be in menu and
>>>> list-based formats for those who perhaps don't want to spend an enormous
>>>> amount of time remember brackets, comas, full stops, semicolons etc. not
>>>> forgetting to remember the right wording, I think games could be
> produced
>>>> potentially in a much faster time frame or am I missing something? :)
>>>> 
>>>> On Dec 27, 2010, at 2:20 PM, Bryan Peterson wrote:
>>>> 
>>>>> Trust me, don't waste your time with AGM. People did indeed try it and
> it
>>>>> was all but unusable. There were a lot of bugs that, while workarounds
>>>>> could perhaps have been found for them, those were often tedious and
> not
>>>>> worth attempting. Not only that but you would have been extremely
> limited
>>>>> in the kinds of games you could create with the program simply based on
>>>>> the way the interface was designed. You're better off with BGT.
>>>>> We are the Knights who saaaaay...Ni!
>>>>> ----- Original Message ----- From: "william lomas"
>>>>> <lomaswill...@googlemail.com>
>>>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>>>> Sent: Monday, December 27, 2010 7:16 AM
>>>>> Subject: [Audyssey] audio game maker
>>>>> 
>>>>> 
>>>>>> hi did anyone ever try taht audio game maker?
>>>>>> Was it any good?
>>>>>> 
>>>>>> This BGT stuff is going to be complicated I think whereas the AGM
> seems
>>>>>> easy for newbies as it seems all wizard-based
>>>>>> 
>>>>>> 
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