my friend made a game called kill Dani with it. lol it was fun for a
bit but then it just became boring

On 12/27/10, Alfredo C <birdlover2...@hotmail.com> wrote:
> I wonder, if a scripting language can be made that has a purer code that can
> be easy tor remember? I know a few, like hop and I think python has some
> pure punctuation. like you do nto need braces and semiclons to indicate
> different things.
>
> -----Original Message-----
> From: william lomas
> Sent: Monday, December 27, 2010 6:26 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] audio game maker
>
> I think though if BGT in the future, obviously now, could be in menu and
> list-based formats for those who perhaps don't want to spend an enormous
> amount of time remember brackets, comas, full stops, semicolons etc. not
> forgetting to remember the right wording, I think games could be produced
> potentially in a much faster time frame or am I missing something? :)
>
> On Dec 27, 2010, at 2:20 PM, Bryan Peterson wrote:
>
>> Trust me, don't waste your time with AGM. People did indeed try it and it
>> was all but unusable. There were a lot of bugs that, while workarounds
>> could perhaps have been found for them, those were often tedious and not
>> worth attempting. Not only that but you would have been extremely limited
>> in the kinds of games you could create with the program simply based on
>> the way the interface was designed. You're better off with BGT.
>> We are the Knights who saaaaay...Ni!
>> ----- Original Message ----- From: "william lomas"
>> <lomaswill...@googlemail.com>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Monday, December 27, 2010 7:16 AM
>> Subject: [Audyssey] audio game maker
>>
>>
>>> hi did anyone ever try taht audio game maker?
>>> Was it any good?
>>>
>>> This BGT stuff is going to be complicated I think whereas the AGM seems
>>> easy for newbies as it seems all wizard-based
>>>
>>>
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