Hi Brandon,
I'm actually thinking of having audio voices for this one, though I can't be certain.
Regards,
Damien.



----- Original Message ----- From: "Brandon Misch" <bmisch2...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, December 30, 2010 9:17 PM
Subject: Re: [Audyssey] registration of self destruct


will all the voices be the same or will new voices be added and will there be more challenges or will it still be levels 1 through 10?

On Dec 30, 2010, at 3:57 PM, Damien Pendleton wrote:

Hi Brandon,
A bit of both. I liked some of the sounds in there but didn't like others.
Regards,
Damien.



----- Original Message ----- From: "Brandon Misch" <bmisch2...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, December 30, 2010 8:42 PM
Subject: Re: [Audyssey] registration of self destruct


that's great. will it have all the old music and everything or will it have new music sounds etc?

On Dec 30, 2010, at 2:45 PM, Damien Pendleton wrote:

Hi Brandon,
It will indeed.
Regards,
Damien.



----- Original Message ----- From: "Brandon Misch" <bmisch2...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, December 30, 2010 7:33 PM
Subject: Re: [Audyssey] registration of self destruct


thanks will this version be free like the one up on the site?

On Dec 30, 2010, at 11:31 AM, Damien Pendleton wrote:

Hi Brandon,
In actual fact, since the game will be coded in BGT, there will only be SAPI support in future versions. This is because, not only does BGT not support other screenreaders at present, but it will be unlikely that other screenreaders can be supported due to the fact that they block access to Direct Input when they are active. Since Self Destruct only used the built-in Form_KeyDown event in VB it was possible to include screenreader access.
Hope this helps.
Regards,
Damien.


----- Original Message ----- From: "Brandon Misch" <bmisch2...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, December 30, 2010 1:52 PM
Subject: Re: [Audyssey] registration of self destruct


here's a question on self destruct, will more screen readers be supported. wright now, it's just jaws and window-eyes what about nvda or system access?

On Dec 30, 2010, at 6:30 AM, Damien Pendleton wrote:

Hi Jack,
I'm afraid I have no idea how Jason's registration system works. What's more, I have lost the original Self Destruct source code, so I cannot recompile a registration-free version. The best I can suggest is to wait until I can recreate it and get it released. Hopefully some of the bugs should be illiminated as well.
Regards,
Damien.




----- Original Message ----- From: "Jack F" <mymonkeyboy2...@gmail.com>
To: "gamers" <gamers@audyssey.org>
Sent: Thursday, December 30, 2010 1:18 AM
Subject: [Audyssey] registration of self destruct


Hi Damien,
Thanks very much for putting it on your sight. I downloaded both
danger city beta and giftanum on my computer yesterday. Danger city seams a bit buggy but I played and beat giftanum on my first time of
playing. I still have a demo of self destruct and have had it for
about 4 months. Here's the steps I take.
I go in to the game and wait until I hear please select a dificulty. I press ctrl g with jaws loaded and enter my full name and press enter.
I then hear there's an error with your product id. The game cannot
continu. The product id does not exist. I press enter and the game
shuts down. Then I go into my program files directory and see a file
called keygen.exe and I thaught that had something to do with
registering the game. I hit enter. I get the same there's an error
with your product id. The game cannot continu. The product id does not exist. Then I hit enter and hear run time error 424 object required.
Can you help me with this situation?
regards, Jack

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