Hi,
Yeah...my mind was working in reverse this morning.

Best Regards,
Hayden


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Scott Chesworth
Sent: Sunday, January 09, 2011 11:41 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] A question to you all audyssey folks.

Hi,

Nope, a low pass filter passes the lows, so it allows the low
frequencies through. That'd be what you'd go for if you wanted the
"party next door" sound to take an extreme example. A high pass filter
would be more appropriate in this case, but you'd still need to boost
the upper mids quite a bit if you're using a parametric EQ to get that
tinny speaker sound, so be sure not to record the original speech mega
hot levels-wise.

Hth
Scott

On 1/9/11, Hayden Presley <hdpres...@hotmail.com> wrote:
> Hi Muhammed,
> What ou want is something called a low pass filter; what this will do is
> remove sounds lower than a frequency you specify.
>
> Best Regards,
> Hayden
>
>
> -----Original Message-----
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Shiny protector
> Sent: Sunday, January 09, 2011 2:52 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] A question to you all audyssey folks.
>
> This is what I do. I go to perimetric witch is in eq, then I select size
> phoneline effect. I don't know how to remove bace, someone or any sound
> designers like Lee, please help me out. I have been trying to figure this
> thing out.
> ----- Original Message -----
> From: "Thomas Ward" <thomasward1...@gmail.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Saturday, January 08, 2011 10:03 PM
> Subject: Re: [Audyssey] A question to you all audyssey folks.
>
>
>> Hi Muhammed,
>>
>> In order to create a radio sound effect you need a sound editor like
>> Goldwave or Soundforge. You would start by removing some of the base
>> from the speech recording in order to give it that radio tinny
>> quality. Then, you can mix in some radio static to give it that fuzzy
>> connection sound. That's one way of creating radio voice overs.
>>
>> Another way is you can set a walky-talky in front of the computer
>> microphone. The person doing the voice over can go to another room and
>> speak the lines into the walky-talky. This method is quite authentic
>> and is great for a Star Trek communicator, a Star Wars comlink, or any
>> other generic radio/communicator effect.  Creating a generic radio
>> sound like this is pretty easy.
>>
>>
>> As far as sound effect libraries goes there is this little thing
>> called copyrights. Basically, before anyone can or should provide you
>> with sounds it would largely depend on the copyright license for the
>> sounds, and what exactly you plan to do with the sounds. If they are
>> going to be used in a free production in most cases the sounds are
>> free or sold for much less than a commercial license. If they are
>> going to be used in a commercial product then you will have to pay out
>> royalty fees that can range in the hundreds of dollars, pounds, euros,
>> etc.
>>
>>
>> Cheers!
>>
>>
>> On 1/8/11, Shiny protector <muhamme...@googlemail.com> wrote:
>>> Hi all,
>>> I just  need to post this quickly. First of all, this is the biggest
>>> question of all. Sorry if I can't spell check, I don't really have any
>>> time.
>>> So, to the point, how do you do a radio quality like Captain Chase
>>> communicates with Orion in the missions telling him the objectives? I
>>> tryed
>>> all I can, lowering the freaquency, but still didn't work. Any help
would
>
>>> be
>>> appreciated. Question 2. Any good collections that someone could send me
>>> off
>>> list? Note. They have to be 50 mb or 100 mb. No higher than that. Any
>>> help
>>> on these questions would be appreciated. Thanks.
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
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>>>
>>
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