Hi Jim,
As I also want to be involved in the development of this project, it must be
said that I no longer use, nor have an interest in using, VB6 any more.
Since coding in BGT I have been acquainted with a lot of freedom which VB
does not offer, such as global classes, the ability to mix and match classes
and modules, and most of all, a language that completely checks the syntax
of the code before executing. VB6 employs such bad practices as generating
runtime errors in scenarios as minor as a file not being found, or an object
not initialising properly. BGT has, I believe, only two situations where a
runtime error is flagged, namely an array that is being accessed outside its
valid range and a stack overflow. Beside from logic bugs and syntax errors,
there are no other situations in which a BGT game will crash, unless of
course BGT itself comes up with a hard crash. With Visual Basic, you can be
pretty certain that a game works as expected, only to come up with a
critical error because a certain error wasn't previously captured in a
separate error handling procedure.
Beside from which I am long out of practice with VB, having concentrated the
majority of my time using BGT, whose syntax is incredibly different. If I
were to write a program in VB again I would probably be grossly inefficient
at it, simply because of the way third party libraries are accessed with it.
I have been long and closely involved with the development of BGT, being
part of the original beta team, and since then have only kept VB installed
on my system so as to support the software that I provide that is currently
written in it, which I hope to port over to C when time permits and when I
am knowledgeable in all the attentions and skills required to convert my
current programs to use it. Granted, it is much more complicated, but better
in the long run once I have grasped the fundamental concepts.
Regards,
Damien.
----- Original Message -----
From: "Jim Kitchen" <[email protected]>
To: "Damien Pendleton" <[email protected]>
Sent: Saturday, January 29, 2011 12:16 AM
Subject: Re: [Audyssey] Heli
Hi Damien,
May I ask, why do you want to port Heli over to BGT when it is a perfectly
good game in the language that the creator wrote it in?
TGIF and BFN
Jim
Program in hieroglyphics, the original GUI.
[email protected]
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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