Hi,
I like it! <Grin> I must ask you; apparently I seem to not know quite
everything about Greek mythology <Grin>; so what is a lamia? I don'tbelieve
I've heard of those.

Best Regards,
Hayden


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, January 29, 2011 9:13 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA

Hi Hayden,

Oh, in that case I don't suppose you want to know about the fact there
is a new trap on level 1. One that wasn't in previous MOTA betas. It
is mmm... well... tricky to get past if you aren't quick. That is
assuming you survive the battle with the Lamia.

Oh, and if you would like to know Angela just got killed by the Lamia.
I wasn't quite quick enough of getting out of the way before she shot
a poisoned arrow through Angela's heart. Angela's quite dead, and has
to wait for me to restart the game to come back to life. How's that
for challenging, eh?

Grin.


On 1/29/11, Hayden Presley <hdpres...@hotmail.com> wrote:
> Hi Thomas,
> Grrr...stop teasing us! <Grin>
>
> Best Regards,
> Hayden
>
>
> -----Original Message-----
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Thomas Ward
> Sent: Saturday, January 29, 2011 9:00 AM
> To: Gamers Discussion list
> Subject: [Audyssey] Getting my butt royally kicked in MOTA
>
> Hi all,
>
> Okay, as the subject states I am seriously getting my butt kicked in
> Mysteries of the Ancients beta 17. I'm playing the new level 1 right
> now, testing out the updated monsters, etc and I must say this version
> is certainly more challenging than prior versions. I've updated the
> stats for everything and one thing you will notice once I release beta
> 17 later this weekend is that enemies move a lot faster than they did
> before. You might walk into a room, see a skeleton, think he's no
> problem, and the next second he is right there slicing you up like
> roast beaf. Harpies are also a lot nastier than they once were. I
> opened a door stepped inside and one landed on me claws first and
> ripped me a new rear end before I barely knew she was there. Lol!
>
> Oh, yeah, and as far as randomization goes I have made an important
> decision on that as well. Instead of just removing it I decided to fix
> it. Thus part of the delay in releasing the game. Instead of randomly
> generating items and monsters when you enter a room all of the stats,
> random generation, etc will be done before the level loads. That way
> when you save a game it will save the state of everything. Plus doing
> it this way I can limit the amount of ammo, gold, gems, and potions
> you can possibly find per level. This has certainly aided in balancing
> things out more because now you have to conserve ammo and potions when
> and where you can, because you will have no idea when you will find
> more to replace it.
>
> Cheers!
>
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