Hi tom.

Brilliant, I love extra monsters. Well as I said though, you could always cheat a litle as far as sounds go.


For instance, right now your skeletons just attack with swords. mix in the bow sound from the centaurs, and you have skeletal archers, or lower the pitch of the harpies a bit to create bronze harpies which are tougher and faster.

This way you can get more mileage out of the sounds you have, and create some fun monsters into the bargain.

Beware the grue!

Dark.
----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, January 29, 2011 3:59 PM
Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA


Hi Dark,

That's the general idea. I'm planning on rewriting the random item and
monster code to allow me to create level specific monsters and things
like that. At the moment I'm short on sounds to actually do this
justice, but the option will be available if I want to add something
like spiders on some levels and say harpies on another etc. I will
have that option once I finish rewriting the random code.

Cheers!


On 1/29/11, dark <d...@xgam.org> wrote:
Hi Tom.

Glad you found a way to preserve some randomization. however, will this also mean you can have level and area specific monsters? or is that waiting for
another game.

I always like more enemies to discover and fight, and it'd be great to have
undead warriors in full armour, evil crakens in the water, maybe even
Cerberus and some of his brude back and a chimera or two later on, ----
afterall, the grieg mythos really isn't short of nasties to make angela's
life difficult.

Beware the Grue!

Dark.

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