That's the general idea. I'm planning on rewriting the random item and
monster code to allow me to create level specific monsters and things
like that. At the moment I'm short on sounds to actually do this
justice, but the option will be available if I want to add something
like spiders on some levels and say harpies on another etc. I will
have that option once I finish rewriting the random code.
On 1/29/11, dark <d...@xgam.org> wrote:
> Hi Tom.
> Glad you found a way to preserve some randomization. however, will this also
> mean you can have level and area specific monsters? or is that waiting for
> another game.
> I always like more enemies to discover and fight, and it'd be great to have
> undead warriors in full armour, evil crakens in the water, maybe even
> Cerberus and some of his brude back and a chimera or two later on, ----
> afterall, the grieg mythos really isn't short of nasties to make angela's
> life difficult.
> Beware the Grue!
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