Hi Charles,
So you say...this is a free country, right? So I can disagree; and I shall.
<ornary grin>

Best Regards,
Hayden


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Saturday, January 29, 2011 10:13 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA

Don't listen to him.  Keep it up!  Being ornery is fun!

---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
----- Original Message ----- 
From: "Hayden Presley" <hdpres...@hotmail.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Saturday, January 29, 2011 9:02 AM
Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA


> Hi Thomas,
> Grrr...stop teasing us! <Grin>
>
> Best Regards,
> Hayden
>
>
> -----Original Message-----
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Thomas Ward
> Sent: Saturday, January 29, 2011 9:00 AM
> To: Gamers Discussion list
> Subject: [Audyssey] Getting my butt royally kicked in MOTA
>
> Hi all,
>
> Okay, as the subject states I am seriously getting my butt kicked in
> Mysteries of the Ancients beta 17. I'm playing the new level 1 right
> now, testing out the updated monsters, etc and I must say this version
> is certainly more challenging than prior versions. I've updated the
> stats for everything and one thing you will notice once I release beta
> 17 later this weekend is that enemies move a lot faster than they did
> before. You might walk into a room, see a skeleton, think he's no
> problem, and the next second he is right there slicing you up like
> roast beaf. Harpies are also a lot nastier than they once were. I
> opened a door stepped inside and one landed on me claws first and
> ripped me a new rear end before I barely knew she was there. Lol!
>
> Oh, yeah, and as far as randomization goes I have made an important
> decision on that as well. Instead of just removing it I decided to fix
> it. Thus part of the delay in releasing the game. Instead of randomly
> generating items and monsters when you enter a room all of the stats,
> random generation, etc will be done before the level loads. That way
> when you save a game it will save the state of everything. Plus doing
> it this way I can limit the amount of ammo, gold, gems, and potions
> you can possibly find per level. This has certainly aided in balancing
> things out more because now you have to conserve ammo and potions when
> and where you can, because you will have no idea when you will find
> more to replace it.
>
> Cheers!
>
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