Ah, sorry tom, it's been a while sinse I played Mota 16, hence me forgetting about the skeletal archers.

I do like the idea of upgrading monsters' attacks though, rather like those black fire breathing wolves in tomb raider guardian of light you mentioned, a great way to keep the player on his/her toes.


Beware the Grue!

Dark.
----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, January 29, 2011 5:12 PM
Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA


Hi Dark,

Ummm...there are skeleton archers in MOTA already. They've been there
for ages. If you play MOTA beta 16 you'll soon discover some skeletons
cary bows, some daggers, and some swords.

On that note I am thinking of creating some more interesting
variations in later levels. For example, I can use your basic skeleton
but give it the ability to cast fireballs, or creat wizard zombies
that can cast lightning bolts.  That's one way to kkeep the basic
enemies I have but give them a little upgrade with new and special
attacks.

On 1/29/11, dark <d...@xgam.org> wrote:
Hi tom.

Brilliant, I love extra monsters. Well as I said though, you could always
cheat a litle as far as sounds go.

For instance, right now your skeletons just attack with swords. mix in the
bow sound from the centaurs, and you have skeletal archers, or lower the
pitch of the harpies a bit to create bronze harpies which are tougher and
faster.

This way you can get more mileage out of the sounds you have, and create
some fun monsters into the bargain.

Beware the grue!

Dark.

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