Hi Greg,

I'm still working on level 2. So beta 17, the public release, only has
level 1 for the time being. I'll be releasing an update later this
month with level 2 as well as any other changes I add.

HTH


On 2/1/11, Greg Steel <greegste...@sbcglobal.net> wrote:
> Hi Tom did you remove the spikes and casms because it seems that I can't get
> to level 2 because the game ends.
> ----- Original Message -----
> From: "Thomas Ward" <thomasward1...@gmail.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Tuesday, February 01, 2011 10:44 AM
> Subject: Re: [Audyssey] MOTA17 impressions
>
>
>> Hi Damien,
>>
>> No, that's not a bug. There is a drawbridge you need to lower to get
>> from one ledge to the other.
>>
>> s
>> p
>> o
>> i
>> l
>> e
>> r
>>
>> s
>> p
>> a
>> c
>> e
>>
>> Go back to room 7, light a torch, and use the view command to look at
>> the wall. There is a hidden pressure switch you need to push to lower
>> the drawbridge.
>>
>> Cheers!
>>
>>
>> On 2/1/11, Damien Pendleton <dam...@x-sight-interactive.net> wrote:
>>> Hi Thomas,
>>> I am thoroughly impressed with what I have seen so far of MOTA17. The
>>> keyboard changes are slightly frustrating, seeing as certain keys have
>>> been
>>> used for things for as long as I can remember, like p and t using a
>>> potion
>>> or torch respectively, and ctrl+p and ctrl+t speaking the amount.
>>> However,
>>> in time I believe those are small things that I could get used to, like
>>> in
>>> any other application.
>>> The new level1 layout is certainly challenging. However, I can't seem to
>>> get
>>> past the large ledge in room 8. I can't jump past it, and there are no
>>> pressure switches that I can find, either from the view menu, or pressing
>>> enter on every square leading up to it. I suddenly got a few minds of
>>> inspiration regarding your last posts in that you might be able to shoot
>>> items to hit a switch, that didn't work. There is no such thing as a whip
>>> any more so you can't swing yourself over with it. I also jumped with a
>>> weapon in my hand, hence not jumping as far, in case they were two very
>>> small ledges short distances away from each other. Is this a bug or is
>>> there
>>> a specific way of getting over that ledge? Is it to do with the
>>> previously
>>> mentioned vanishing platforms? If it is, how do you activate it, if at
>>> all?
>>> There is no sound there to suggest that there might be a vanishing
>>> platform
>>> there.
>>> Any help appreciated.
>>> Thanks.
>>> Regards,
>>> Damien.
>>> ---
>>
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>
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