Yeah, I see your point, but like I said let's get the game done first,
and work out all these other details of what goes where and weather it
should or should not be unlockable.
For example, in the new release, beta 18, I'm adding more items to the
game. Two of these is a bronze shield and a bronze brestplate. These
obviously boost your stamina considerably and will help you survive
battles on higher difficulty levels. That said on level 1 they are a
bit of overkill as I took on the Lamia using both and slottered her
with no problem. So obviously, they will eventually have to be
reserved for levels where they will be most needed.
On 2/8/11, dark <d...@xgam.org> wrote:
> Hi Tom.
> That's fair enough, and indeed seems to be usual practice, in fact many
> games I've beta tested generally have a bunch of balance fixes as the last
> thing on the list once the basic engine is stable and most compatibility
> bugs are dealt with.
> however, as you are obviously going into level developement and balancing
> now, can I please register a vote for unlockable weapons rather than just
> having them completely randomized.
> As I said, it'd be really nice to have the player need to make full use of
> all the weapons at different points, rather than just going for the most
> powerful they have current amo for.
> At the moment, if you pick up the sword on the first level, you'llo never
> use the dagger, and probably not the bow and arrows, ditto with some of the
> guns like the magnum vs shotgun.
> however, if they are obtained more slowly, the player must become good with
> a range of things, and also will be far more glad when he/she finds
> something powerful later on.
> Beware the grue!
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