Well, as far as the demo of Pinball Clasic goes the blame doesn't fall
on Draconis really. The demo has always used the Packman and Wild West
tables ever since it was first released by ESP which was long before
Josh came along and took it over. I agree with you, however, that some
of the other tables like Haunted House would have made abetter demo
table than the current demo tables.
On 3/4/11, dark <d...@xgam.org> wrote:
> Well I bought the game and have been playing it for a couple of hours now,
> and I actually think draconis didn't do themselves any favours by having the
> packman and wildwest tables in the demo, sinse the others are much more fun.
> They seem generally easier than most of the xtreme tables.
> Socker star was easy once I worked out a way of getting instant goals by
> only knocking out one defender, and got that instance reflex to hit the
> spacebar everytime I here the ball come near my goal.
> Safari was proving a problem until I sped up my key hammering speed for
> escaping the water and the kooga, once I got that worked out it was fine.
> Haunted house is my favourite, the sfx are just awsome (EVENTHE INTRO is
> cool), and probably is the hardest one I've cracked thus far, sinse some of
> those shots, ---- particularly for the letter g took a bit of working out.
> Heist I'm stil trying thus far.
> Beware the grue!
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