Hi Casey,

Just wanted to give you my personal congratulations for creating your
first game. Its definitely not bad for a first try, and reminds me a
bit of the first practice games I wrote. However, if you don't mind
allow me to give you a couple of suggestions/recommendations for
possible updates.

First, the game could do with a pause key. As you can go for several
rounds there needs to be a way to pause the game instead of exiting
the game to go eat dinner, take a bathroom break, etc. Just would find
this helpful.

Second, I think you have the makings of a decent arcade game in the
works. What I suggest is breaking it up into rounds/levels so that
after you shoot down sso many bottles say something like 25 they get
faster and harder to hit. After the following 25 bottles it gets
faster yet, and so on. I think this would make the game more fun to
play over the long hall. As it stands now while I like the game after
shooting 500 bottles or so it keeps throwing at me at the same pace,
same speed, and my accuracy is no different than when I started. It
needs to get more challenging the longer we play.

HTH


On 3/22/11, Casey Mathews <csm...@cfl.rr.com> wrote:
> Hello folks. I've just released my first audio game via the BGT toolkit.
> If you remember that shooting range from Grizzly gulch, that is what
> this is. this has a few differences, but it's basically the same. No
> install needed, just download, unzip, and run the shootingRange.exe
> file. I hope you like it. Check out the read Me within the zip file.
> www.webfriendlyhelp.com/games
>
>
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