No you don't, they are right there in the documentation I have used them. 

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: Tuesday, April 05, 2011 6:59 AM
To: The Addictor; Gamers Discussion list
Subject: Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!

Again you have to when before you can get the cheats even for battlezone.

----- Original Message -----
From: "The Addictor" <kenwdow...@neo.rr.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, April 04, 2011 10:33 PM
Subject: Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!


>I agree.  I was really enjoying Battle Zone until I found the cheats. 
>Cheats might be fun for a few  minutes but ultimately ruin a game, allowing

>you to plunder all its secrets in a matter of minutes.  Take Nethack.  What

>a game--complex, with hundreds of rooms, dozens of spells and about sixty 
>monsters.  All ruined because I found out how to access Wizard mode.  Need 
>speed boots, a ring of levitation or a bag of holding?  Well, infinite 
>wishes takes care of everything.
> It's been a while since I've played that game, but the enjoyment is slowly

> creeping back into it now that I've pretty much forgotten half the spells 
> I learned in Wizard mode.
> Ken Downey
> The Addictor
> www.TheAddictor.com
>
> ----- Original Message ----- 
> From: "Thomas Ward" <thomasward1...@gmail.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Monday, April 04, 2011 8:39 PM
> Subject: Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!
>
>
>> Hi Shane,
>>
>> Definitely not. Anyone who knows me long enough knows I don't add
>> cheat codes to my games. What is the point of creating a challenging
>> game if I turn around and provide everyone with a way to cheat?
>>
>> Cheers!
>>
>>
>> On 4/4/11, Shane Lowe <shanel...@insightbb.com> wrote:
>>> mabee you could make cheats and that be one of t hem?
>>
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