Hi Dark, As it happens that's kind of my point of rewriting something like Piledriver. I find some of the descriptions fairly simplistic, not very random from announcement to announcement, and you have no career mode for wrestlers per say.
For example, let's assume in our fantasy WWE game the Undertaker has the world heavy wait title. Now, you shouldn't be able to just chalenge him to a match until you have won at least x number of matches, and have litterally become the top contender for the title as far as stats goes. Of course, there are certain main events you might be able to win that will advance your career such as the money in the bank match, winning the royal rumble, or coming out on top in the elimination chamber, etc. If we are talking 1980's WWE wrestling some of these types of matches like the elimination chamber wouldn't exist yet. However, having main events like Wrestlemania etc would make it possible to wrestle an entire season and work your way towards a title match with one of the champions. Plus there is another aspect to wrestling besides the matches themselves. I'm talking about some sort of story mode. Usually, there is always some back story that goes along with the matches. I.E. during a match your apponents friends came out and beat you up causing you to lose that match. Now, you are on a mission to beat each and every one of them and prove you are better than they are. Another story idea is your tag team partner turned on you during your last match and now you challenged him to a one on one match to settle the score. Things like that, although not necessary, adds a bit of drama to the game. I imagine that's why if you watch WWE Smackdown or Raw every week it often seams more like a soap than a sporting event. So, yeah, I basically want to revamp Piledriver and make it more realistic. I also think since it is mainly text anyway I could produce Mac and Linux versions as well. It would go a long way to my goal of creating games that aren't Windows specific, but are great to while away an afternoon. Cheers! On 4/5/11, dark <d...@xgam.org> wrote: > Hi Tom. n > > The principle reason the games haven't got database space, is that they > struck me far more as simulators than actual playable games. > > What I mean is, you create your own wrestler or use a stock one, create your > own league and matches etc. There is no ability to fight in pre made game > matches, compete for a title, train your wrestler from first to last etc. > > therefore, if you were thinking of revamping Piledriver, I think this is > something which might be a lot more fun to add. > > Btw, those interested in wrestling generally might enjoy the wrestling game, > an online wrestling game where you get to create your wrestler, train, fight > matches and even invent your own moves. > > the fighting, skills and training system in the game I found particularly > impressive, as were the fight descriptions. > > see http://audiogames.net/db.php?id=The+wrestling+game > > or sign up at http://www.thewrestlinggame.com/ > > Not my style of game personally, but I was fairly imrpessed with the way it > worked. > > Beware the Grue! > > Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.