If you want my opinion, I think Mike and Mary are Sam's children. Lol.
Regards,
Damien.



----- Original Message ----- From: "Shane Lowe" <shanel...@insightbb.com> To: "The Addictor" <kenwdow...@neo.rr.com>; "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, April 05, 2011 11:06 PM
Subject: Re: [Audyssey] MOTA 18 - levers?


LOL
Sounds like mike has one to.

----- Original Message ----- From: "The Addictor" <kenwdow...@neo.rr.com>
To: "Lori Duncan" <lori_dunca...@hotmail.com>; "Gamers Discussion list"
<gamers@audyssey.org>
Sent: Tuesday, April 05, 2011 5:55 PM
Subject: Re: [Audyssey] MOTA 18 - levers?


I think it's just that Sam has a drug problem.  I can't think of any other
reason he'd talk like that.
Ken Downey
The Addictor
www.TheAddictor.com

----- Original Message ----- From: "Lori Duncan" <lori_dunca...@hotmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, April 05, 2011 5:23 PM
Subject: Re: [Audyssey] MOTA 18 - levers?


They should use Sam if ever there's a zombey game and the zombey's talk
<Smile>  I'm tempted to google "Who created the microsoft sam voice" then
send them an email asking them if their imagination was taking a night off
at the time.
----- Original Message ----- From: "Bryan Peterson" <bpeterson2...@cableone.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, April 05, 2011 10:00 PM
Subject: Re: [Audyssey] MOTA 18 - levers?


Not to mention the fact that Sam sounds suicidally depressed. I wish I still
had that sound file of him I created...
We are the Knights who saaaaay...Ni!
----- Original Message ----- From: "Damien Pendleton" <dam...@x-sight-interactive.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, April 05, 2011 1:28 PM
Subject: Re: [Audyssey] MOTA 18 - levers?


Hi Matthias,
You could easily argue that about SAPI as well. There are good voices out
there, but they cost a great deal and tend to lag some, so one is only left
with the smaller and inferior voices of Sam, Mike and Mary, all three of
which some people, including myself cannot understand. I would not be able
to play a richly decorated audio game with these voices. For something like
Jim Kitchen's games it's not too bad. But I do struggle with products like
Klango, RailRacer, Entombed etc.
Regards,
Damien.



----- Original Message ----- From: "Matheus r.c. souza" <an...@bol.com.br>
To: <gamers@audyssey.org>
Sent: Tuesday, April 05, 2011 8:00 PM
Subject: Re: [Audyssey] MOTA 18 - levers?


hi thomas. i have a suggestion then:
why not use the sapi voice that the user currently have installed
instead of forcing everyone to use this voice? some peoples will prefer
voices from scansoft for example, and some may prefer something like
ivona(which is very good).
besides, the user could choose the rate of the speech, volume, etc, and
the size of the game would be smaller.
what do you think? easyer and simple.
-----Mensagem original-----
De: Thomas Ward <thomasward1...@gmail.com>
Para: Gamers Discussion list <gamers@audyssey.org>
Data: Terça, 5 de Abril de 2011 14:38
Assunto: Re: [Audyssey] MOTA 18 - levers?

Hi,

Well, I'll look at sslowing it down some. However, the thought of
doing all that work over again makes me want to scream. I just spent
the last week working on that, and nothing but that. So to hear people
need the voice slower is something of an unexpected surprise.

Cheers!


On 4/5/11, Mich <m...@ntl.sympatico.ca> wrote:
Hi Tom. I agree good job on the game. I find though that I do tend to agree about the rate of speech. it is fine going through the menus but some of the
sounds that it is describing I find it is kind of hard to understand. not
the sounds them selves but what  they represent but other then that all in
all a really good job. from Mich.

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