Hmm. That might be sort of cool, although he might not have wanted it that way. For the most part, I play games without music, as I usually find it a distraction from the more important sound clues. I know that it's a shame because of all the work that is put into the music, but that's my way of playing the games.

---
Laughter is the best medicine, so look around, find a dose and take it to heart. ----- Original Message ----- From: "Hayden Presley" <hdpres...@hotmail.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Wednesday, April 06, 2011 8:30 PM
Subject: Re: [Audyssey] My Thoughts Regarding MOTA Beta 18


Thomas,
It might be just me, but it seems as if the music simply randomly changes. I
can start a level five different times and get five different pieces of
music.

Best Regards,
Hayden


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Wednesday, April 06, 2011 4:39 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] My Thoughts Regarding MOTA Beta 18

Hi Kelly,

Keep in mind that statues are timed now. After you pull a lever a
timer begins counting down. If you don't find and open the correct
statue in a certain length of time it relocks and is sealed shut.

As far as menus and stuff I was hoping to find professional talent to
do the menus and stuff. However, since time and money is short I might
just take you up on your offer to do the voice overs for the menus and
things like that.

On 4/6/11, Kelly Sapergia <ksaper...@sasktel.net> wrote:
Hi,

I just started playing with beta 18 of MOTA, and so far think it's OK,
though I'm currently stuck trying to get over the ledges in room 8 after
you
unlock the statue. In fact, I think I found a bug with that puzzle. After
I've pulled the lever that allows you to move the statue or whatever, then
save a game, the next time I load that game, I have to go back and pull
the
lever again as I get the "locked" message.

I'm very impressed with the way the music changes depending on the current
situation or mood, but couldn't really tell if I was jumping too far when
holding down the control key and one of the arrow keys, though I may need
more practice with that.

As far as the speech debate goes, why not just forget about using
synthesized voices, and instead use a human voice for those messages? (If
you're interested, Thomas, I'll volunteer to record whatever lines you
want,
but please contact me off-list regarding this.) Personally, I don't get
the
point of using synthesized recorded speech for games like this. SAPI5 is
fine, but not pre-recorded.

Thanks.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
www.theglobalvoice.info

Personal Website: www.ksapergia.net
Business Website: www.kjsproductions.com


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