Hi Ken, That depends if there is a port of the MinGW gcc compiler for it and if there is an FMOD Ex SDK for the platform. Obviously I'd have to access to the physical device or OS in question before I could say one way or another. I will say though the code is extremely cross-platform compatible and the only difference between the Windows version and the non-Windows version is the input headers. For Windows I'm using the old MS Dos conio.h header for key presses etc. For Mac OS and Linux I have written a custom input/output header that uses the same function names like _getch() as conio.h but uses Unix style input handling instead of the Dos input handling. Which brings up another miner issue.
Since I am using something like conio.h I wonder if that header is compatible with Windows Mobile devices. I imagine it would be, but that's not an OS I've worked with much. The question here hangs on weather there is a easy way to bypass the normal C++ line input so it will not require you to press enter when you press h to take a hit or press s to stay etc. I've got this working on Linux and Mac OS, but don't know about the mobile devices out there. HTH On 4/17/11, The Addictor <kenwdow...@neo.rr.com> wrote: > Hi Tom, > Can you compile for Windows Mobile 6 to? We're really short on games > playable on that platform, and since Talks is of such low quality we can't > even do simple things like writing scripts and labeling graphics. > Ken Downey > The Addictor > www.TheAddictor.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.