What do you mean by adjust the sounds? I generally balance all that
out pretty well before releasing any game. If you are talking about a
volume control like page up or page down I wouldn't be able to do that
given the fact I'm not using OS specific scan codes for the keys and
am handling input via cross-platform ascii key codes. Writing custom
keyboard events and scan codes to grab the arrow keys, page up, page
down, f1 through f12, etc is a major nightmare. Therefore if we wanted
to go that advanced I'd have to rewrite the game to use SDL or
something like that instead.
On 4/17/11, Richard Sherman <squir...@gmail.com> wrote:
> My opinion is that good sounds are usually nice to have. Might also consider
> having the ability for the user to be able to adjust the sound if they
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