Right. There is quite a difference here between programming a card
game and something like Doom III. With card games you can probably
find the graphics for a card game from a number of sources as there
are a number of open source games for Linux where all the drawing and
creation of the onscreen graphics is done for you. At that point all
you would need to do is program it. Which is pretty easy given that
all you are doing is displaying a number of static images of one or
more cards in your hand. In fact, any beginners book to DirectX
graphics and and animations usually begins with something like
Blackjack or Hearts just to break you into the basics while not
getting into any complicated discussion.
Something like Doom III, however, is a totally different story. There
is several megs of images that get loaded and mixed by your graphics
engine to produce real time animation. This is considerably more
complex in the long run, and requires very precise calculations and a
lot of number crunching to pull off that realistic 3d real time
animation that all the sighted gamers expect from top tear titles. To
be honest I've looked into real time graphics and animation, and a lot
of the technical aspects goes right over my head. I'm not sure an
amateur would bbe able to really pull it off without a few extra
college courses on the side to understand it well.
On 4/20/11, Jim Kitchen <j...@kitchensinc.net> wrote:
> Hi Milos,
> I agree with everything that Thomas said about us adding graphics to our
> games. Maybe one exception, the people at All In Play and I think Che have
> graphics along with access in their on line card games. Of course a card
> game and putting cards on the screen is so much more simple than full time
> action graphics.
> A picture is worth a thousand words, but it uses up three thousand times the
> (440) 286-6920
> Chardon Ohio USA
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