Dark and Willem, I appreciate the kind words. As I wrote in my previous post, skepticism is warranted. As you both said, though, there is enough here that it's not just an "I'm planning to do this" type announcement. In fact, here's exactly what exists at this point:
There is an opponent object, and he is able to throw a full range of upper and lower punches from achingly slow to too-fast-to-dodge. There is a player object, and he can throw his four basic punches and an ultra punch. He can dodge and block. Both the player and opponent can be knocked down and can stand up. In the case of the player, this requires some serious button mashing. This also includes a referee who will count the player or opponent out if he is down too long. It also includes the TKO rule: if a fighter is knocked down 3 times in one round, the fight is over. There are methods in place that allow the player to do extra damage depending on how he counters his opponents' punches. All this being said, it is possible to have a complete fight with the test opponent, provided the fight doesn't last into the second round. What I still need to do: Build the framework for stat tracking. I want to display the stats of a given round after it has ended. Right now, though, the code I have in place to do that is ugly as sin and needs to be refactored. I need to pass each round to the fight and eventually pass each fight to the career stats. That's my mission for today. Build in a record system to keep track of player and opponent wins and losses. If an opponent beats you, and you challenge him to a rematch, his win/loss record will need to reflect that he beat you. Ditto for yours. Finish the code to win/lose a fight. When you win or lose a fight right now, the only thing that happens is that the bell rings. That needs to be changed. Build code so that the player can win/lose by decision. Wrap the game in a menu system so that the fight doesn't start as soon as you launch the game. Finish programming the opponents. In most cases this will be a matter of laying out punches. For a few specific opponents, however--the pirate, the cowboy, the creation (more on that soon)--it will require a few extra methods. That will come once I've completed the alpha. Finish with sound design. That's probably my biggest hurdle, and it's going to take some time. I picked up a Yeti microphone, and I love it, but I'm having trouble getting Sound Forge to recognize it. I suppose I could use Garage Band to record the voices, but I'm not good enough with GB at this point to just bust out the Mac and record those files on the fly. I don't even know if you can monitor GB for clipping. That, too, will come after the alpha. Design the achievement system. There are stats in place to check for achievements, but nothing is being done with them. I need to come up with specific achievements and start implementing them. That's another beta-level undertaking. And, of course, there's the complete lack of documentation that currently exists. As a matter of fact, this is the most I've ever written about the game. As you can see from the above, the blog, and my previous posts, this is all incredibly new. It is progressing, though. I never would have dreamed 4 months ago that I would have a working proto-type of a game. While there is a lot yet to accomplish, especially since I'll be developing in the evenings opposite my full-time job, completion isn't that far off. As always, I'll keep you posted. Best, Ryan -----Original Message----- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Sunday, April 24, 2011 1:17 PM To: Gamers Discussion list Subject: Re: [Audyssey] Unleash Your Potential! Hi Yohandi. it's for this reason i don't write news until there is at least an audio preview, or unless it's from a developer we know to be consistant, and also why i try not to add pages to the database until there is at least a public beta out (one of the reasons that the database has so many not working pages in back in 2005 a lot of apges were added for games which were announced but never materialized). All that being said though, Ryan is I think deffinately reliable enough not to get over excited and promise something major without getting down to the nuts and bolts the way some other people have. while I'll stil wait for an audio preview or the like before making an official news announcement, I am a good bit more confident that failing desasters this boxing game project will be seriously developed and eventually have a release. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://email@example.com. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://firstname.lastname@example.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.