Hi Dark,
When you put it like that, one can't help thinking that we have, as blind
gamers, have just lived through a 30 year period in 10 years or so.

Best Regards,
Hayden


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Wednesday, May 18, 2011 10:54 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] the spirit of game production - Re: brings back
memories - Re: Fw: BlindSoftware.comBlog Feed

Hi Tom.

Amusing, angela in an empty level? ---- that would be a pain to get past, 
the vacuume of the ancients! ;D.

I must confess, having had to monitor most of the releases over the last few

years I don't think your correct in terms of saying we've missed out on a 
boom in games, rather I'd say that at the moment the emphasis has changed.

Back when Gma, bsc and presumably esp were working ten years ago, it seems a

lot of developers had the thought of creating games of the 80's and 90's in 
an accessible form, just as Dan and justin said in the troop podcast.

There then seemed to be a boom on such games, alien outback, pipe, the 
original plans for monti, superliam, jim kitchins' Mac1 game etc.

Obviously though like everything else, there was a boom and bust syndrome 
and people's expectations and desires changed. People started to say "we've 
got enough wrack up score style affairs, what next?"

I even remember when Liam released judgement day, there were those who's 
reaction was "oooh no, not another one"

now, it seems we have two catagories of games. Free or fun affairs which are

made either by start out devs with bgt, or by experienced devs for fun, 
which tend to be arcade games but don't tend to wrack up a huge amount of 
interest, and serious! games, which have huge amounts of options, levels, 
game modes or whatever.

Of course like any trend there are some exceptions such as Q9, but generally

it seems now the average accessible game player has higher expectations of 
what they will play, and what they expect if paying for a game, than 
previously.

Were bsc to release something like troopanum now, the reaction I think would

be "what, ---- you expect us to pay money for something like this?"

This is however just the way game developement seems to work. from the 
players perspective it's a difference in demand and supply, while from the 
developers' it's a different spur to your creative talent, ---- sinse like 
anything else artistic which you put your own time and effort into, your own

individually created game has to be! individually yours even if it is 
created with community in put.

That's again a nice aspect of the gaming community, such things can be 
discussed, tested, thought over etc, rather than some big evil company boss 
saying "make this, sinse we sell more of these and the advertizing says 
it'll appeal to people"

This is just what Mr. Marx meant when he spoke about the alienation of 
labour, and the online community is a pretty good example of something which

doesn't fall into that very nasty hole.

But before I go into a socialist wrant i'll stop ;D.

Beware the grue!

Dark. 


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