I knew I forgot something. (grin) The pawns move straight ahead either 1
or 2 spaces on their first move, and one square forward after that, even if
they only moved once on their first move. They capture by moving one square
diagonally. There is a move, called "en passant", that can only be done on
the first opportunity that comes up for the pawn making the capture. If you
have a white pawn on b2, and it has not been moved yet, and your opponent
moves a black pawn to c2, right beside your pawn, you can capture it as if
it had been moved to c3. This would also apply if the enemy pawn had moved
to A2. You would capture it as if it had moved to A3. Only pawns can be
captured en passant. If a pawn reaches the opposite end of it's column,
let's say B8 for white or D1 for black, it can be exchanged for any other
piece, other than a king, regardless of whether you have any of those pieces
or not still in play. It can be exchanged for a queen even though you still
have your queen, now giving you 2 queens. In some cases, in order to
checkmate your opponent, you might exchange it for a knight, bishop, or
rook.
---
Laughter is the best medicine, so look around, find a dose and take it to
heart.
----- Original Message -----
From: "Shiny protector" <muhamme...@googlemail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, June 06, 2011 10:40 AM
Subject: Re: [Audyssey] BG ches challenge help
Hi,
I don't have any information on the pawns.
----- Original Message -----
From: "Charles Rivard" <woofer...@sbcglobal.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, June 05, 2011 9:30 PM
Subject: Re: [Audyssey] BG ches challenge help
It might seem confusing, but I'll take a stab at it.
Setting up the board: The board is positioned with a white square in the
bottom right corner. If you're using a board and men made for the blind,
the lowered squares are white, as are the unmarked pieces. Set the rooks
on either corner. Set the knights next to them, the bishops next to the
knights, your queen on the same color as your queen, and the king next to
her. The 8 pawns occupy the second row from you. Your opponent's army
is set identically. Notice that the queens, when set correctly, face
each other, the white queen on a white square and the black queen on a
black square.
Movement of the pieces:
Rooks can move straight forward, backward, or to either side. They can
not jump other pieces, and capture by taking over the square now occupied
by an opponent's piece. This is where they would stop.
The bishops can move only along the 4 diagonals, having the same range as
the rooks, and capturing in the same manner. Note that at the start of
the game, you have a bishop on a white square and one on a black square.
They will always stay on the same colored square.
The queen moves and captures as either a rook or a bishop. In other
words, diagonally, vertically, or horizontally, in all directions as far
as they can go. The queen is the most powerful piece on the board.
The King moves one square in any direction and captures in the same
manner. The only special move it can make is called castling. In this
move, it moves to the next square of the same color along the original
row it occupies at the start of the game. In other words, it moves two
squares to your left or right. As part of the same move, the rook toward
which it moves is also moved, into the square jumped by the king. This
move can only be made if there is no piece between the king and the rook
toward which it is moving, neither your king or rook has been moved, and
neither square crossed by the king is being attacked, and the king is not
being attacked before or after it has been moved.
The knight is the only piece on the board that can jump over other
pieces. It moves rather oddly. It moves one square vertically or
horizontally, as well as one square diagonally in relation to the
direction of the first part of the move. For example, one square north
and one square northeast or northwest. One square south and one
southeast or southwest. One square west and one northwest or southwest.
Or one square east and one northeast or southeast.
Check: When your king is being attacked, you must immediately remedy the
situation by either moving your king out of danger, moving a piece
between your king and the attacking piece, or capturing the attacker.
Note that because a knight can jump over friendly or enemy pieces, a
piece cannot be moved between an attacking knight and your king. It is
illegal for you to move into a check situation.
Checkmate is when you are in check and there is nothing you can do to
prevent your king from being captured on the next move. At this stage,
the game ends.
Square identification is simple. From the side of the board played by
white, squares are counted from left to right along a row as A through H.
From White's side of the board toward Black's are numbered 1 through 8.
Each square has a letter and a number. White's queen, at the beginning
of the game, is on square d1. Black's is on D8. The white pawns occupy
squares A2 through H2, the black pawns occupy squares A7 through H7.
I hope this brief overview helps.
---
Laughter is the best medicine, so look around, find a dose and take it to
heart.
----- Original Message -----
From: "Shiny protector" <muhamme...@googlemail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, June 05, 2011 2:24 PM
Subject: [Audyssey] BG ches challenge help
Hi Guys,
I'm seeming to have a problem with BG ches challenge. My issue is this.
I am a new player and I don't know any rules. I looked on wikepedia, but
couldn't find all of the rules for the pieces. Could someone please
help?
---
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