Thanks for the information. I'll definitely give Allegro a look
although I shutter at having to rewrite the input, audio, and
threading to fully support Allegro. Although, this might be the answer
I am looking for. Its too bad they don't have 3d audio as I've got all
the hardware for it, and MOTA 3D was designed with full 3d audio in
mind. If I switch I'll have to settle for simple 2d stereo output, but
this might settle the current situation where 2d panning is
On 6/12/11, Philip Bennefall <phi...@blastbay.com> wrote:
> Hi Thomas,
> Have a look at http://www.allegro.cc/. In Allegro 5, they have completely
> rewritten the sound API and it is now extremely versatile, powerful and, of
> course, cross platform. It has pan, volume, pitch etc but unfortunately no
> 3d. It allows you to customize things a great deal, however, such as adding
> your own format reader/writer interfaces.
> They have precompiled static and dynamic import libraries, but I ended up
> building from source. I compiled it on Windows with a lot of the core
> stripped out such as Direct 3d and OpenGl, which brought the size and list
> of dependencies down considerably. This is what I will use if I do end up
> making a cross platform version of BGT. Allegro also has support for mice,
> joysticks, and soon also touch input which is useful for the IPhone port
> that they're doing.
> Hope this helps.
> Kind regards,
> Philip Bennefall
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