Hi Philip, Thanks for the information. I'll definitely give Allegro a look although I shutter at having to rewrite the input, audio, and threading to fully support Allegro. Although, this might be the answer I am looking for. Its too bad they don't have 3d audio as I've got all the hardware for it, and MOTA 3D was designed with full 3d audio in mind. If I switch I'll have to settle for simple 2d stereo output, but this might settle the current situation where 2d panning is necessary.
On 6/12/11, Philip Bennefall <[email protected]> wrote: > Hi Thomas, > > Have a look at http://www.allegro.cc/. In Allegro 5, they have completely > rewritten the sound API and it is now extremely versatile, powerful and, of > course, cross platform. It has pan, volume, pitch etc but unfortunately no > 3d. It allows you to customize things a great deal, however, such as adding > your own format reader/writer interfaces. > They have precompiled static and dynamic import libraries, but I ended up > building from source. I compiled it on Windows with a lot of the core > stripped out such as Direct 3d and OpenGl, which brought the size and list > of dependencies down considerably. This is what I will use if I do end up > making a cross platform version of BGT. Allegro also has support for mice, > joysticks, and soon also touch input which is useful for the IPhone port > that they're doing. > > Hope this helps. > > Kind regards, > > Philip Bennefall --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
