That's probably what I'll end up doing in the end. I'm really sick and
tired of being asked when MOTA will be out, please fix the audio
because it sucks, etc and since the Windows version of the G3D engine
used in beta 18 is rock solid stable that only seems like the best
thing to do for the short term.
On 6/12/11, Karl Belanger <karl.belan...@comcast.net> wrote:
> Here's a thought, release a version for windows soon which uses directX and
> etc. Once that is out and generating sales, take as much time as you need to
> iron out the audio bugs in the cross-platform version. Most of the gaming
> community will be off your back and happily playing, and you can work on
> getting the audio right. Once you have a solution, you can either update the
> windows version of Mota to use the new engine, or you can just leave it as
> is. Another benefit is that you will have actual sales income to defray the
> cost of FMOD, Allegro, or whatever audio library you decide to use.
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