Why not use the alt key. Or maybe grave accent? 

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Friday, August 19, 2011 1:26 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Mota thoughts

Hi Scott,

|Scott wrote:

1. Room 16, whatever the platform thing is in the middle of the big fire pit
has a location but not a description of the object itself.

My reply:

Thanks. That bug has been around a while I thought I had fixed that in beta
21 but apparently not. I'll take a look at the code again and see if I can
fix that one.

Scott wrote:

2. Stairs still aren't announced in the view menu. This one's been around
since last time I played and caught up on the list, must've been pre beta
18, so chances are you already know about it?

My reply:

Yeah, I know about this. They were never added to the view menu/command and
it was one of those things I was putting off until I knew how many
staircases would be in the game before adding them to the view command. They
are actually one of the updates going into the game pretty soon.

Scott wrote:

The question is, while I do prefer the view command nowadays, is there a key
to silence speech? When there are a lot of objects in a room, I quite often
find it continuing to talk around other stats. It can get mega distracting
when you're trying to barge your way through rooms

My reply:

That's a catch 22 at the moment. That functionality exists in the game, but
is currently unasigned to a key, because I can't find a key that I can
logically map it to. If I map it to control, for example, then commands like
control+t won't speak the number of torches  in your inventory. If I asign
it to something like escape you can't use it to quit/escape the game, menus,
etc. I'm thinking shift might be a good alternative, but I'm still open to
suggestions. I really don't know what to use for silencing speech.

Cheers!

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