Welcome back Dark!  We have missed you sir.

I don't currently have plans to allow all unit types to be transferred, but I'm 
actually typing this while taking a break from the new war tent code I'm 
writing.  It will allow people to transfer soldiers to another player as a way 
to reinforce them in times of trouble.  It isn't quite as nice as being able to 
give someone, for example, workers or peasants, but I'm sure a friend under 
siege will be happy to gain a dozen new soldiers to join his population.

I do plan to go through soon and remove the beta status from my games.  It is 
something I should have done a long time ago, I'm just lazy and/or forgetful.  

I don't have any plans for standard currency, but who knows what I'll end up 
adding if I add even more missions later.  That seems like a logical 
progression to make.

> Hi aprone.
> I was looking forward to a new version of castaways to play
> with when i got back from music school, I'll be looking
> forward to this one sinse it sounds like a major upgrade.
> Just a couple of questions though.
> Firstly, the merchant cart as a device for sending aide
> sounds great, however for co op play I wonder if it could
> also be expanded to actually send population to other people
> as well.
> Afterall that way a player with 10 houses and a population
> of 50 or so can help out someone who's just come online and
> is starting up much more effectively.
> Interface wise, once a merchant and cart are created, just
> have people travel on the cart, perhaps with ctrl e for
> emigrate.
> Also, is formal trading with currency, perhaps with npc
> trading races going to be inserted into the game later on?
> Beware the grue!
> dark.

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