no, that link didn't work for me.

Fred Olver

----- Original Message ----- 
From: "dhruv kumar" <kumardhru...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, September 12, 2011 7:38 AM
Subject: Re: [Audyssey] New accessible train simulator in development


>I think
> http://dl.dropbox.com/u/29360185/train.zip
>
> On 9/12/11, Phil Vlasak <p...@pcsgames.net> wrote:
>> Hi Folks,
>> I ran across this message from two years ago.
>> Was this accessible train simulator project ever finished?
>>
>> ----- Original Message -----
>> From: "Valiant8086" <valiant8...@lavabit.com>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Friday, August 14, 2009 2:21 AM
>> Subject: Re: [Audyssey] New accessible train simulator in development
>>
>>
>>> The .ini track loading system is working now. Nothing is set in stone so
>>> this might be different  later. At the moment ctrl+o will pop up the 
>>> list
>>> box of tracks that are found in the tracks folder that can be selected.
>>> when on a track doing stuff, ctrl+s will save the current state of 
>>> things
>>> so that one can close the train and then run the program again and find
>>> they're right where they were doing exactly what they were doing when 
>>> they
>>>
>>> hit ctrl+s. So you can be going 85 miles per hour and press ctrl+s, 
>>> close
>>> the train, open it again and you're going 85 miles per hour, traveling
>>> right where you were when you saved. Orriginally, it saved when you 
>>> closed
>>>
>>> the train but it looks like not everyone is going to want it to work 
>>> that
>>> way so at the moment saving is an option. the info is saved in an .ini
>>> file called train.ini. that file can be deleted to cause the train to 
>>> pop
>>> up the dialogue as soon as you open the train for you to select a track.
>>> This should allow us to just delete th
>>> at .ini file when we distribute and everyone who tries it out will get
>>> generic behavior.
>>>
>>> harun mentioned the speed limit system we were thinking about. Basically
>>> you use two objects that are pretty much just going to be signs. One 
>>> will
>>> set the speed limit and the other will remove it so you can get up a 
>>> good
>>> head of  steam again.
>>>
>>>  When pulling up to a station it's hard, both in reality and in this
>>> simulator to stop when you want to. You'll pass the station or stop too
>>> soon, or find you're about a quarter of a mile from it but going too
>>> slowly to be there any time inside of a decade. You get old waiting on 
>>> it
>>> and speed things up a bit, only to go zooming past the station before
>>> you're aware of the fact. So we put in a beep that only plays if you're
>>> moving under 5 miles per hour. The beep indicates when you're within
>>> 0.0001 miles of what ever object you happen to be that close to. for a
>>> station this allows you to stop pretty darned  close to where you want.
>>> You listen for that beep. You hear it and you hold down the letter k 
>>> until
>>>
>>> the train comes to a hault. the beep only plays if you're moving and at 
>>> a
>>> rate of under 5 miles per hour. So if you're zooming along you don't 
>>> have
>>> to worry about that beep getting in the way of sound effects.
>>>
>>>  ----- Original Message -----
>>>  From: Valiant8086
>>>  To: Gamers Discussion list
>>>  Sent: Wednesday, August 12, 2009 9:01 PM
>>>  Subject: [Audyssey] New accessible train simulator in development
>>>
>>>
>>>  Sorry if you guys get this twice.
>>>  The .ini track loading system is in, but is still broken a bit and 
>>> needs
>>> some serious work to get it to actually work like it's supposed to. It
>>> would appear, at least for now, that using .ini files doesn't slow the
>>> main loop down enough to bother with. this is good. At the moment we 
>>> have
>>> an every day list box that popps up when you go to pick a track. The
>>> tracks are listed in there and the file extention is on the end, ini.
>>> Don't know if we should remove the extention from the list or not. You
>>> select the track you want and then tab to the ok button and press that.
>>>
>>>  Right now all of the game except that is self voicing, though we
>>> considered using the API for the screen reader if a compatible one
>>> happened to be running to speak stuff instead of SAPI. We aren't using 
>>> any
>>>
>>> key commands yet that a screen reader could conflict with, but when key
>>> echo is on it's kind of bothersome as you hold down a button, like the
>>> letter i, to accelerate and the screen reader keeps saying the letter 
>>> over
>>>
>>> and over again. I know a way to make the track select list box speak 
>>> with
>>> SAPI if necessary. Don't know if the ok button could be spoken or not.
>>> We're using all SAPI for now and probably going to keep using a
>>> synthesizer of some sort since things are going to be so generic. When 
>>> we
>>> have object names and such loading from a .ini file that anyone can 
>>> create
>>>
>>> with any name they can think of, audio voiceovers won't work for reading
>>> names of those objects and all that good stuff. I wouldn't mind using 
>>> the
>>> dll version of ESpeak to tell the trooth. Right now the tr
>>> ain sim is
>>>   portable. We're going to keep it that way if we can. There is no
>>> installer. You just download it, unzip it and run the train.exe file.
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