Hi,

Ah, that's still one of the issues I'm working on. When using Jaws for
speech output there is a keyboard trapping issue I've not found a good
way around yet. I did put the JFW demo to sleep and that seemed to
work, but even though it frees up the keyboard its not as responsive
as using say NVDA, because I think Jaws still tries to capture or trap
the keyboard in the background. It is pretty problematic right now. I
may have to switch over to standard keyboard events rather than using
DirectX to fix that issue.

However, as for ESpeak and Eloquence I don't think they fit well into
a game environment, but its whatever works. With newer versions of
Jaws like Jaws 12 there is plenty of RealSpeak Direct voices like Tom,
Karen, Jennifer, Daniel, etc so all the user has to do is download and
install a RealSpeak direct voice, set Jaws up to use that, and the
game will use the RealSpeak voices instead of Eloquence. So hopefully
it is things like that which will provide a better solution than just
ESpeak or Eloquence.

Cheers!




On 10/31/11, pitermach <piterm...@gmail.com> wrote:
> This news article made me curious about something.
> Have you been able to work around the jaws keyboard trap issue? I guess
> you understand what I mean. Even then I'm not sure how well you could
> play a game like MOTA with it running, since it does make the keyboard
> sort of sluggish in some parts (scraping in a sound editor for instance)
> Over all though i'm glad things are progressing. Being a NVDA user
> myself I really like using it as speech output in games. You could argue
> how Espeak/eloquence fits into a mood of a game, but hey. What ever
> works for someone just works.
>
>
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