The thin ones, in my oppinion, should behave just as walls, in general, do in this version. They lower the volume somewhat of a sound beyond them.
Signed: Dakotah Rickard On 11/11/11, Kai <[email protected]> wrote: > I agree with Dakotah here. Perhaps the map should have differing wall types, > thin walls for isle divisions, thick walls for building perimeter. You can > hear zombies through thin walls, but not thick ones. > > Kai > > ----- Original Message ----- > From: "Dakotah Rickard" <[email protected]> > To: "Gamers Discussion list" <[email protected]> > Sent: Friday, November 11, 2011 9:02 AM > Subject: Re: [Audyssey] Swamp questions > > > The sounds for the different zombies are standard in the folders, and > I'm not sure, but it seems that the only modification is based on > volume and position. > > My wife and I are discussing the reasonability of hearing someone or > something through a wall, and I'm not sure that hearing nothing is > tremendously good. I hope that you'll be making a distinction between > thick external walls and thinner internal walls, say between aisles in > the Kai-Mart or the Hardware Store or something. > > Signed: > Dakotah Rickard > > On 11/11/11, Jeremy Kaldobsky <[email protected]> wrote: >> It feels like forever between my posts now, haha. >> >> In the next update you won't be able to hear any sound passing through >> walls, so the problem will be a past issue. In the current version I tend >> not to shoot at zombies behind me because I do a quick rotation test >> before >> I start shooting a new target. If the sound is about center and I turn a >> little to the right, the zombie will move to my left if he is indeed in >> front of me. If the zombie is actually behind me, the sound will move to >> the right. I know this message wasn't talking about the trouble of >> zombies >> being behind you, but it reminded me to share the strategy I use. >> >>> Hi Dakotah, >>> Yeah, that is a good suggestion about >>> using the radar, i've tried >>> that myself, but maybe i need to pay more attention to the >>> sounds its >>> putting out. >>> the thing i am finding now that is >>> helping the most is knowing where >>> i am on the map and how i am oriented, so i know where the >>> walls are as >>> much as I can and try to avoid them. >>> as for the previous suggestions of >>> pingging or changing the sound for >>> indicating a wall between you and the zombie, that >>> shouldn't be anything >>> that puts any more work on the server. >>> The server is sending location info of >>> other players and zombies to >>> each client, and the client does all the processing from >>> there. at least >>> that is the standard way MP setups are done, and jeremy has >>> to be pretty >>> efficient with his server code since he is running a >>> personal server, >>> and so far it seems to be working very well. >>> Now, if we can just get some grenades in >>> here... >>> later >>> che >> >> >> --- >> Gamers mailing list __ [email protected] >> If you want to leave the list, send E-mail to >> [email protected]. >> You can make changes or update your subscription via the web, at >> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[email protected]. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [email protected]. >> > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
