I might invest in a gaming mouse at some point if more games use one, and
certainly even though I'm not hugely experienced with the mouse I'd rather
use one than a joypad, sinse unlike a joypad a mouse uses your hole hand and
has logical things for your fingers to do.
That light saber game sounds cool! jeremy was speculating about the mouse on
the audiogames.net forum a while ago and why people were so reluctant to
play his daytona game, and one thought I had then is perhaps we need less
complex, more practice type games to use the mouse. Swamp from what I've
seen has fairly similar controls to say shades of doom (leaving aside the
multiplayer), but uses the mouse to aime.
Games that use a familiar concept but do it with the mouse might be a nice
way to move people forward. Afterall, mainstream gamers will be using the
mouse all the time to move round the screen and click on things, where as vi
thus, a symple sterrio targiting game like whoopass, or a boppit game where
the sounds corresponded to mouse directions might be a nice training
I remember brian smart's mouse game attempts, and those were deffinately
going the right way, something like that might be helpful here too, ---- say
a light saber training sim with the floating droid in Starwars.
Beware the grue!
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