periless hearts then soon?
can we look at that code by the way since i guess it uses the new path finding 
AI?

On Nov 16, 2011, at 7:13 PM, Philip Bennefall wrote:

> Hi Dark,
> 
> I'm pleased to hear of your prioritizing dilemma! Smirk. Nah but seriously, 
> I'm really glad you like the new stuff. There is indeed a new tutorial about 
> pathfinding in particular, written by a good friend of mine. He did an 
> excellent job with it, in my opinion. It's found in the tutorials section 
> along with the others. While it's not quite for beginners, meaning you do 
> need to know the language a bit before attempting to work with it, it still 
> explains things from the ground up.
> 
> Kind regards,
> 
> Philip Bennefall
> ----- Original Message ----- From: "dark" <d...@xgam.org>
> To: <phi...@blastbay.com>; "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Wednesday, November 16, 2011 8:08 PM
> Subject: Re: [Audyssey] BGT Version 1.1 Released!
> 
> 
> Hi Philip this is great!
> 
> When my phd is done, i'll start on bgt, so it's awsome to here about the
> changelog. I'm especially pleased with the sapi changes, sinse eventually
> I'd love to write an rpg probably using sapi, though of course being as I
> won't even start coding for another 10 months or so, there will probably be
> major changes too :D.
> 
> Just one question, have you updated any of the tutorials yet? I've been
> reading through the textual ones just to wrap my brain around some of the
> concepts (and have to actually resist the urge to start playing sinse I know
> if I start I won't stop), but with these pathfinder ai to output
> considdering that several of these sound pretty major changes and ones I'll
> want to use myself in games, it'd be nice to have them explained at a newby
> level with as much care as the rest of the tutorial.
> 
> All the best,
> 
> Dark.
> ----- Original Message ----- From: "Philip Bennefall" <phi...@blastbay.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Wednesday, November 16, 2011 4:51 PM
> Subject: [Audyssey] BGT Version 1.1 Released!
> 
> 
>> Hi all!
>> 
>> After nearly a year in development, version 1.1 of the BGT engine is now
>> available for download! It features the largest set of changes yet in its
>> release history, most of which are features requested by end users. It
>> includes mouse support, screen reader support, a pathfinder to make it
>> easier when adding artificial intelligence to your game, improved Sapi
>> support where you are now able to enumerate and change voices, and tons
>> more. The change log is a bit too long to paste in an email to the list,
>> so I invite those who are curious to go grab the new installer and have a
>> look!
>> 
>> Thanks to all of those who provided suggestions and ideas, bug reports and
>> other general feedback over these two years. Without all of this, the BGT
>> engine would not be what it is today. Thank you!
>> 
>> Kind regards,
>> 
>> Philip Bennefall
>> ---
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> 
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